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rotations are now represented as matrices, not angles
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@@ -953,7 +953,7 @@ EX void showStartMenu() {
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specialland = racing::race_lands[rand() % isize(racing::race_lands)];
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start_game();
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pmodel = mdBand;
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pconf.model_orientation = racing::race_angle;
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pconf.mori() = racing::race_angle;
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racing::race_advance = 1;
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vid.yshift = 0;
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pconf.camera_angle = 0;
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