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rotations are now represented as matrices, not angles

This commit is contained in:
Zeno Rogue
2023-08-08 16:27:52 +02:00
parent c896b3ecd6
commit 1554caa7b4
11 changed files with 244 additions and 172 deletions

View File

@@ -953,7 +953,7 @@ EX void showStartMenu() {
specialland = racing::race_lands[rand() % isize(racing::race_lands)];
start_game();
pmodel = mdBand;
pconf.model_orientation = racing::race_angle;
pconf.mori() = racing::race_angle;
racing::race_advance = 1;
vid.yshift = 0;
pconf.camera_angle = 0;