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rotations are now represented as matrices, not angles
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@@ -119,6 +119,10 @@ EX namespace arg {
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#endif
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if(old != x && r) r();
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}
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EX void shift_arg_formula_matrix(struct hr::trans23& x) {
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shift(); x = parsematrix23(args()); // TODO animate
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}
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#if HDR
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