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cones for bonfires, fires, thumpers, and sea buoys
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commit
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@ -5284,6 +5284,10 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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case waBarrier:
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case waBarrier:
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if(c->land == laOceanWall && wmescher && wmspatial) {
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if(c->land == laOceanWall && wmescher && wmspatial) {
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if(GDIM == 3 && qfi.fshape) {
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draw_shapevec(c, V, qfi.fshape->cone, darkena(wcol, 0, 0xFF), PPR::WALL);
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break;
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}
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const int layers = 2 << detaillevel;
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const int layers = 2 << detaillevel;
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dynamicval<const hpcshape*> ds(qfi.shape, &shCircleFloor);
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dynamicval<const hpcshape*> ds(qfi.shape, &shCircleFloor);
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dynamicval<transmatrix> dss(qfi.spin, Id);
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dynamicval<transmatrix> dss(qfi.spin, Id);
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@ -5364,7 +5368,9 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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else if(isFire(c) || isThumper(c) || c->wall == waBonfireOff) {
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else if(isFire(c) || isThumper(c) || c->wall == waBonfireOff) {
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auto V2 = V;
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auto V2 = V;
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if(hasTimeout(c)) V2 = V2 * spintick(c->land == laPower ? 5000 : 500);
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if(hasTimeout(c)) V2 = V2 * spintick(c->land == laPower ? 5000 : 500);
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queuepoly(V2, shStar, darkena(wcol, 0, 0xF0));
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if(GDIM == 3 && qfi.fshape)
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draw_shapevec(c, V2, qfi.fshape->cone, darkena(wcol, 0, 0xF0), PPR::WALL);
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else queuepoly(V2, shStar, darkena(wcol, 0, 0xF0));
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if(isFire(c) && rand() % 300 < ticks - lastt)
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if(isFire(c) && rand() % 300 < ticks - lastt)
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drawParticle(c, wcol, 75);
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drawParticle(c, wcol, 75);
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}
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}
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