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Orb of Recall no longer creates holes in the Yendorian Forest
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game.cpp
2
game.cpp
@ -3106,6 +3106,8 @@ bool makeEmpty(cell *c) {
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;
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;
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else if(c->wall == waOpenPlate && bounded)
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else if(c->wall == waOpenPlate && bounded)
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;
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;
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else if(c->wall == waTrunk || c->wall == waSolidBranch || c->wall == waWeakBranch)
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;
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else if(c->wall == waGiantRug)
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else if(c->wall == waGiantRug)
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;
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;
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else if(c->wall == waDock)
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else if(c->wall == waDock)
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