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	fix to commit -2
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							| @@ -3492,13 +3492,13 @@ void moveMonster(cell *ct, cell *cf) { | ||||
|     ct->stuntime = 3; | ||||
|   else if(inc == -3 && !survivesFall(ct->monst)) { | ||||
|     addMessage(XLAT("%The1 falls!", ct->monst)); | ||||
|     fallMonster(ct); | ||||
|     fallMonster(ct, AF_FALL); | ||||
|     } | ||||
|   if(isThorny(ct->wall) && !survivesThorns(ct->monst)) { | ||||
|     addMessage(XLAT("%The1 is killed by thorns!", ct->monst)); | ||||
|     playSound(ct, "hit-rose"); | ||||
|     if(isBull(ct->monst)) ct->wall = waNone; | ||||
|     fallMonster(ct); | ||||
|     fallMonster(ct, AF_CRUSH); | ||||
|     } | ||||
|   if(sword::at(ct) && canAttack(NULL, moPlayer, ct, m, AF_SWORD_INTO)) { | ||||
|     attackMonster(ct, AF_SWORD_INTO | AF_MSG, moPlayer); | ||||
| @@ -5517,7 +5517,7 @@ void moverefresh(bool turn = true) { | ||||
|           addMessage(XLAT("Fire is extinguished!")); | ||||
|           c->wall = waNone; | ||||
|           } | ||||
|         fallMonster(c); | ||||
|         fallMonster(c, AF_CRUSH); | ||||
|         } | ||||
|       if(c->item && itemBurns(c->item)) { | ||||
|         addMessage(XLAT("%The1 burns!", c->item)); | ||||
| @@ -5571,7 +5571,7 @@ void moverefresh(bool turn = true) { | ||||
|         c->monst = moGreaterM; | ||||
|       else if(c->monst == moShark || c->monst == moCShark) { | ||||
|         addMessage(XLAT("%The1 suffocates!", c->monst)); | ||||
|         fallMonster(c); | ||||
|         fallMonster(c, AF_CRUSH); | ||||
|         } | ||||
|       else if(c->monst == moKrakenH) { | ||||
|         addMessage(XLAT("%The1 suffocates!", c->monst)); | ||||
| @@ -5581,7 +5581,7 @@ void moverefresh(bool turn = true) { | ||||
|      | ||||
|     if(c->monst == moVineSpirit && !cellHalfvine(c) && c->wall != waVinePlant) { | ||||
|       addMessage(XLAT("%The1 is destroyed!", c->monst)); | ||||
|       fallMonster(c); | ||||
|       fallMonster(c, AF_CRUSH); | ||||
|       } | ||||
|      | ||||
|     if(c->monst) mayExplodeMine(c, c->monst); | ||||
| @@ -5589,7 +5589,7 @@ void moverefresh(bool turn = true) { | ||||
|     if(c->monst && c->wall == waClosedGate && !survivesWall(c->monst)) { | ||||
|       playSound(c, "hit-crush"+pick123()); | ||||
|       addMessage(XLAT("%The1 is crushed!", c->monst)); | ||||
|       fallMonster(c); | ||||
|       fallMonster(c, AF_CRUSH); | ||||
|       } | ||||
|  | ||||
|     if(c->monst && cellUnstable(c) && !ignoresPlates(c->monst) && !shmup::on)  | ||||
| @@ -6096,14 +6096,15 @@ void placeGolem(cell *on, cell *moveto, eMonster m) { | ||||
|     on->monst = m; | ||||
|   else { | ||||
|     on->monst = m; | ||||
|     flagtype f = AF_CRUSH; | ||||
|     if(isFire(on)) | ||||
|       addMessage(XLAT("%The1 burns!", m)); | ||||
|     else if(on->wall == waChasm) | ||||
|       addMessage(XLAT("%The1 falls!", m)); | ||||
|       addMessage(XLAT("%The1 falls!", m)), f = AF_FALL; | ||||
|     else if(isWatery(on) && isNonliving(m)) | ||||
|       addMessage(XLAT("%The1 sinks!", m)); | ||||
|       addMessage(XLAT("%The1 sinks!", m)), f = AF_FALL; | ||||
|     else if(isWatery(on)) | ||||
|       addMessage(XLAT("%The1 drowns!", m)); | ||||
|       addMessage(XLAT("%The1 drowns!", m)), f = AF_FALL; | ||||
|     else if(isWall(on)) | ||||
|       addMessage(XLAT("%The1 is crushed!", m)); | ||||
|     else if(m == moTameBomberbird && cwt.c->wall == waBoat) | ||||
| @@ -6112,8 +6113,8 @@ void placeGolem(cell *on, cell *moveto, eMonster m) { | ||||
|       addMessage(XLAT("%The1 is destroyed!", m)); | ||||
|      | ||||
|     printf("mondir = %d\n", on->mondir); | ||||
|     fallMonster(cwt.c); | ||||
|     } | ||||
|     fallMonster(cwt.c, f); | ||||
|     }                  | ||||
|   } | ||||
|  | ||||
| bool multiRevival(cell *on, cell *moveto) { | ||||
|   | ||||
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