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sword:: accurate sword angles
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@@ -208,7 +208,8 @@ void initgame() {
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createMov(cwt.at, 0)->land = laCrossroads2;
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}
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for(int i=0; i<numplayers(); i++) sword::angle[i] = PURE ? 10 : 11;
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sword::determine_sword_angles();
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for(int i=0; i<numplayers(); i++) sword::angle[i] = (sword::sword_angles / cwt.at->type + 1) / 2;
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#if CAP_DAILY
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daily::split();
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