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PSL(2,R)
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@@ -303,6 +303,8 @@ void display_data::set_projection(int ed) {
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shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardEH2, pers3 = true;
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if(GDIM == 3 && apply_models && pmodel == mdGeodesic && sol)
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shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardSolv, pers3 = true;
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if(GDIM == 3 && apply_models && pmodel == mdGeodesic && sl2)
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shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardSL2, pers3 = true;
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if(GDIM == 3 && apply_models && pmodel == mdGeodesic && nil)
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shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardNil, pers3 = true;
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if(GDIM == 3 && sphere && apply_models && pmodel == mdPerspective) {
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