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renamed 'DogPlains' enums to 'Hunting'
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@@ -444,7 +444,7 @@ void wandering() {
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else if(c->land == laIce && wchance(items[itDiamond], 10))
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c->monst = hrand(2) ? moWolf : moYeti;
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else if(c->land == laDogPlains && wchance(items[itDogPlains], 50, 26))
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else if(c->land == laHunting && wchance(items[itDogPlains], 50, 26))
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c->monst = moHunterDog;
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else if(c->land == laDesert && wchance(items[itSpice], 10))
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