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10.0g
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24
help.cpp
24
help.cpp
@@ -28,11 +28,12 @@ string buildHelpText() {
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h += XLAT(" (press ESC for some hints about it).");
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h += "\n\n";
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h += XLAT(
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"You can fight most monsters by moving into their location. "
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"The monster could also kill you by moving into your location, but the game "
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"automatically cancels all moves which result in that.\n\n"
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);
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if(!shmup::on && !hardcore)
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h += XLAT(
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"You can fight most monsters by moving into their location. "
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"The monster could also kill you by moving into your location, but the game "
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"automatically cancels all moves which result in that.\n\n"
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);
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if(inv::on)
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h += XLAT(
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@@ -56,10 +57,11 @@ string buildHelpText() {
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"numbers displayed to get their meanings.\n"
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);
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#else
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h += XLAT(
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"Move with mouse, num pad, qweadzxc, or hjklyubn. Wait by pressing 's' or '.'. Spin the world with arrows, PageUp/Down, and Home/Space. "
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"To save the game you need an Orb of Safety. Press 'v' for the main menu (configuration, special modes, etc.), ESC for the quest status.\n\n"
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);
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if(DEFAULTCONTROL)
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h += XLAT(
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"Move with mouse, num pad, qweadzxc, or hjklyubn. Wait by pressing 's' or '.'. Spin the world with arrows, PageUp/Down, and Home/Space. "
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"To save the game you need an Orb of Safety. Press 'v' for the main menu (configuration, special modes, etc.), ESC for the quest status.\n\n"
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);
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h += XLAT(
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"You can right click any element to get more information about it.\n\n"
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);
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@@ -236,12 +238,12 @@ string generateHelpForItem(eItem it) {
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"and everywhere after you collect 100.");
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}
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if(it == itBone || it == itGreenStone) {
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/* if(it == itBone || it == itGreenStone) {
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help += XLAT(
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"\n\nIn the Orb Strategy Mode, dead orbs are available once you collect "
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"10 Necromancer Totems in the Graveyard."
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);
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}
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} */
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if(it == itFeather || it == itOrbSafety) {
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help += XLAT(
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