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better scaling of walls[1] in irr
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@@ -1481,6 +1481,7 @@ void buildpolys() {
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ld goldbf = 1;
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ld goldbf = 1;
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if(gp::on) goldbf = gp::scale * 1.6;
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if(gp::on) goldbf = gp::scale * 1.6;
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if(irr::on) goldbf = irr::scale * 1.6;
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if(gp::on) floorrad1 /= 1.6;
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if(gp::on) floorrad1 /= 1.6;
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double triangleside = hcrossf*.94;
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double triangleside = hcrossf*.94;
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