mirror of
				https://github.com/zenorogue/hyperrogue.git
				synced 2025-10-31 05:52:59 +00:00 
			
		
		
		
	improved theme for Dice Heaven and Cursed Canyon
This commit is contained in:
		
							
								
								
									
										19
									
								
								content.cpp
									
									
									
									
									
								
							
							
						
						
									
										19
									
								
								content.cpp
									
									
									
									
									
								
							| @@ -1678,34 +1678,39 @@ ITEM('>', 0xFF6060, "fatigue", itFatigue, IC_NAI, ZERO, RESERVED, osNone, | ||||
|     "See the Curse of Fatigue." | ||||
|     ) | ||||
|  | ||||
| MONSTER('H', 0x181818, "Hag", moHexer, CF_FACE_UP, RESERVED, moYeti, | ||||
| MONSTER('H', 0x181818, "Canyon Hag", moHexer, CF_FACE_UP, RESERVED, moYeti, | ||||
|   "Hags can curse you from afar!") | ||||
|  | ||||
| LAND(0xC0C0FF, "Cursed Land", laCursed, 0, itCursed, RESERVED, | ||||
| LAND(0xC0C0FF, "Cursed Canyon", laCursed, 0, itCursed, RESERVED, | ||||
|   "This land is full of curses!") | ||||
| NATIVE(m == moHexer ? 2 : 0)   | ||||
| #define LST {itElixir, itPirate, itRuins, itBrownian, itPower} | ||||
| REQ(ITEMS_TOTAL(LST, variant_unlock_value()*6/5)) | ||||
| #undef LST | ||||
|  | ||||
| ITEM('/', 0x211F6F, "Cursed Gold", itCursed, IC_TREASURE, ZERO, RESERVED, osNone, | ||||
|   "A cursed gold.") | ||||
| ITEM('$', 0xda5e29, "Capon Stone", itCursed, IC_TREASURE, ZERO, RESERVED, osNone, | ||||
|   "A lapis alectorius, alectoria or capon stone is a non-precious stone found in the gizzard of capons (young, castrated roosters). In magic it is believed to be an effective amulet, granting the wearer a heightened sense of courage and boldness. These properties are unproven. [Wikipedia]") | ||||
|  | ||||
| ITEM('o', 0x208020, "Orb of the Woods", itOrbWoods, IC_ORB, ZERO, RESERVED, osTerraform, | ||||
|   "Lets you swap positions with the trees.") | ||||
|  | ||||
| LAND(0xC0C0FF, "Land of Dice", laDice, 0, itDice, RESERVED, | ||||
| LAND(0xC0C0FF, "Dice Heaven", laDice, 0, itDice, RESERVED, | ||||
|   "This land is full of dice!") | ||||
|  | ||||
| ITEM('/', 0xD0D0D8, "Crystal Die", itDice, IC_TREASURE, ZERO, RESERVED, osNone, | ||||
|   "A nice souvenir from the Land of Dice. Make sure to collect the whole set!") | ||||
|  | ||||
| WALL('d', 0x7F6A10, "Unhappy Die", waRichDie, WF_WALL | WF_PUSHABLE, RESERVED, 0, sgNone,  | ||||
|   "Sentent dice like to be in a position such that their highest number is on top, or somewhere close. " | ||||
|   "Sentent dice like to be in a position such that their highest number is on top. " | ||||
|   "Unfortunately, someone has rolled this one into a wrong position, and did not fix this. " | ||||
|   "It will reward you if you roll it so that the highest number is on top again!") | ||||
|  | ||||
| WALL('d', 0x106010, "Happy Die", waHappyDie, WF_WALL | WF_PUSHABLE, RESERVED, 0, sgNone,  | ||||
|   "A happy sentent die. You can roll it.") | ||||
|   "A happy sentent die. Dice are happy when they are in their correct position " | ||||
|   "(the highest number on the top); happy dice with one roll from their best position are sometimes found too." | ||||
|   "Other positions are much less convenient and expose their " | ||||
|   "weak spots. You can roll Happy Dice, but it may become angry!" | ||||
|   ) | ||||
|  | ||||
| MONSTER('d', 0x603010, "Animated Die", moAnimatedDie, ZERO, RESERVED, moHexDemon,  | ||||
|   "When sentient dice are too long in an incorrect position, they start to move on their own, " | ||||
|   | ||||
| @@ -811,7 +811,7 @@ EX bool drawItemType(eItem it, cell *c, const shiftmatrix& V, color_t icol, int | ||||
|     (it == itBuggy || it == itBuggy2) ? &cgi.shPirateX : | ||||
|     it == itHolyGrail ? &cgi.shGrail : | ||||
|     isElementalShard(it) ? &cgi.shElementalShard : | ||||
|     (it == itBombEgg || it == itTrollEgg) ? &cgi.shEgg : | ||||
|     (it == itBombEgg || it == itTrollEgg || it == itCursed) ? &cgi.shEgg : | ||||
|     it == itFrog ? &cgi.shDisk : | ||||
|     it == itHunting ? &cgi.shTriangle : | ||||
|     (it == itDodeca || it == itDice) ? &cgi.shDodeca : | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 Zeno Rogue
					Zeno Rogue