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ru:: magic fountain respawns enemies and refills potions
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@@ -136,6 +136,9 @@ void compute_scrm() {
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void render_room_walls(room *r) {
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initquickqueue();
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bool af = should_apply_fov();
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walls[wFountain].color = (r == fountain_room) ? 0xA0A0FFFF : 0x8080C0FF;
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for(int y=0; y<room_y; y++)
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for(int x=0; x<room_x; x++) {
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if(af && !r->fov[y][x]) continue;
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