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mirror of https://github.com/zenorogue/hyperrogue.git synced 2025-10-21 17:07:40 +00:00

ru:: magic fountain respawns enemies and refills potions

This commit is contained in:
Zeno Rogue
2025-05-05 10:52:58 +02:00
parent 5a761c43c5
commit 129d3bbe89
7 changed files with 38 additions and 13 deletions

View File

@@ -2,6 +2,28 @@ namespace rogue_unlike {
void handle_powers(data& d);
bool on_fountain;
room *fountain_room;
void check_fountains() {
bool next_on_fountain = false;
auto bb = pixel_to_block(m.get_pixel_bbox());
for(int x = bb.minx; x < bb.maxx; x++) for(int y = bb.miny; y < bb.maxy; y++) {
eWall b = current_room->at(x, y);
println(hlog, tuple(x, y, int(b)));
if(b == wFountain) next_on_fountain = true;
}
if(next_on_fountain && !on_fountain) {
fountain_room = current_room;
addMessage("A magic fountain! You feel safe and refill your potions.");
m.hp = m.max_hp();
for(auto& p: powers) p.refill();
for(auto& r: rooms) for(auto& e: r.second.entities) e->regenerate();
current_target = nullptr;
}
swap(on_fountain, next_on_fountain);
}
void man::act() {
kino();
@@ -31,6 +53,8 @@ void man::act() {
if(dat.dx) facing = dat.dx;
current_room->fov_from(where.x / block_x, where.y / block_y);
check_fountains();
}
}