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Silence a (bogus?) -Wmaybe-uninitialized from MinGW.
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parent
817f690ae3
commit
121e2a60d3
4
game.cpp
4
game.cpp
@ -3941,7 +3941,7 @@ void beastAttack(cell *c, bool player) {
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if(c2->monst && c2->stuntime) {
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if(c2->monst && c2->stuntime) {
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cellwalker bull (c, d);
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cellwalker bull (c, d);
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int subdir = determinizeBullPush(bull);
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int subdir = determinizeBullPush(bull);
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int pushdir;
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int pushdir = 0;
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cell *c3 = determinePush(bull, c2, subdir, [c2] (cell *c) { return passable(c, c2, P_BLOW); }, pushdir);
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cell *c3 = determinePush(bull, c2, subdir, [c2] (cell *c) { return passable(c, c2, P_BLOW); }, pushdir);
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if(c3 && c3 != c2)
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if(c3 && c3 != c2)
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pushMonster(c3, c2, pushdir);
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pushMonster(c3, c2, pushdir);
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@ -3954,7 +3954,7 @@ void beastAttack(cell *c, bool player) {
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if(c2->wall == waThumperOn) {
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if(c2->wall == waThumperOn) {
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cellwalker bull (c, d);
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cellwalker bull (c, d);
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int subdir = determinizeBullPush(bull);
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int subdir = determinizeBullPush(bull);
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int pushdir;
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int pushdir = 0;
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cell *c3 = determinePush(bull, c2, subdir, [c2] (cell *c) { return canPushThumperOn(c, c2, c); }, pushdir);
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cell *c3 = determinePush(bull, c2, subdir, [c2] (cell *c) { return canPushThumperOn(c, c2, c); }, pushdir);
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if(c3 && c3 != c2)
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if(c3 && c3 != c2)
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pushThumper(c2, c3);
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pushThumper(c2, c3);
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