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uniformizing vertex attribute arrays

This commit is contained in:
Zeno Rogue
2018-02-09 01:46:14 +01:00
parent 64adb6f0ea
commit 120797d7ce
7 changed files with 135 additions and 118 deletions

View File

@@ -2268,7 +2268,7 @@ void drawaura() {
#endif
#if CAP_GL
glhr::be_nontextured();
glhr::switch_mode(glhr::gmVarColored);
glhr::set_modelview(glhr::id());
setcameraangle(true);