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Changed the hunting patterns.
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@@ -381,7 +381,7 @@ const char *mirroreddesc =
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"Mirror walls reflect Mimics, lightning bolts, and "
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"missiles perfectly.";
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const int motypes = 151;
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const int motypes = 152;
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struct monstertype {
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char glyph;
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@@ -756,6 +756,7 @@ monstertype minf[motypes] = {
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"Salamanders are tough lizard-like creatures. Their tough skin protects them "
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"from both physical attacks and heat. Salamanders "
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"are stunned for a longer time if you push them into lava, fire, or a solid obstacle."},
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{ 'W', 0x202020, "Hunting Dog (preparing ambush)", huntingdesc},
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// shmup specials
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{ '@', 0xC0C0C0, "Rogue", "In the Shoot'em Up mode, you are armed with thrown Knives."},
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@@ -818,7 +819,7 @@ enum eMonster {
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moHerdBull, moRagingBull, moSleepBull,
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moButterfly, moNarciss, moMirrorSpirit,
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moHunterDog, moTerraWarrior, moJiangshi, moVoidBeast, moLavaWolf, moHunterGuard,
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moIceGolem, moSandBird, moSalamander,
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moIceGolem, moSandBird, moSalamander, moHunterChanging,
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// shmup specials
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moPlayer, moBullet, moFlailBullet, moFireball, moTongue, moAirball,
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// temporary
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