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Changed the hunting patterns.

This commit is contained in:
Zeno Rogue
2017-10-16 00:15:54 +02:00
parent cc41ed666f
commit 11750efd2f
5 changed files with 64 additions and 15 deletions

View File

@@ -381,7 +381,7 @@ const char *mirroreddesc =
"Mirror walls reflect Mimics, lightning bolts, and "
"missiles perfectly.";
const int motypes = 151;
const int motypes = 152;
struct monstertype {
char glyph;
@@ -756,6 +756,7 @@ monstertype minf[motypes] = {
"Salamanders are tough lizard-like creatures. Their tough skin protects them "
"from both physical attacks and heat. Salamanders "
"are stunned for a longer time if you push them into lava, fire, or a solid obstacle."},
{ 'W', 0x202020, "Hunting Dog (preparing ambush)", huntingdesc},
// shmup specials
{ '@', 0xC0C0C0, "Rogue", "In the Shoot'em Up mode, you are armed with thrown Knives."},
@@ -818,7 +819,7 @@ enum eMonster {
moHerdBull, moRagingBull, moSleepBull,
moButterfly, moNarciss, moMirrorSpirit,
moHunterDog, moTerraWarrior, moJiangshi, moVoidBeast, moLavaWolf, moHunterGuard,
moIceGolem, moSandBird, moSalamander,
moIceGolem, moSandBird, moSalamander, moHunterChanging,
// shmup specials
moPlayer, moBullet, moFlailBullet, moFireball, moTongue, moAirball,
// temporary