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https://github.com/zenorogue/hyperrogue.git
synced 2025-11-25 01:44:48 +00:00
new system for debug logs
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@@ -879,7 +879,7 @@ void geometry_information::make_shadow(hpcshape& sh) {
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void geometry_information::make_3d_models() {
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if(GDIM == 2 || noGUI) return;
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eyepos = WDIM == 2 ? 0.875 : 0.925;
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DEBBI(DF_POLY, ("make_3d_models"));
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DEBBI(debug_poly, ("make_3d_models"));
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shcenter = tile_center();
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#if CAP_GL
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@@ -891,7 +891,7 @@ void geometry_information::make_3d_models() {
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#endif
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if(WDIM == 2 || euclid) {
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DEBB(DF_POLY, ("shadows"));
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DEBB(debug_poly, ("shadows"));
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for(hpcshape* sh: {&shBatWings, &shBugBody, &shBullBody, &shButterflyWing, &shCatBody, &shDogBody, &shDogTorso,
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&shEagle, &shFemaleBody, &shFlailMissile, &shGadflyWing, &shGargoyleWings, &shHawk, &shJiangShi, &shKnife,
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&shPBody, &shPHead, &shRaiderBody, &shReptileBody, &shSkeletonBody, &shTongue, &shTrapArrow, &shTrylobite,
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@@ -903,7 +903,7 @@ void geometry_information::make_3d_models() {
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for(int i=0; i<8; i++) make_shadow(shAsteroid[i]);
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}
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DEBB(DF_POLY, ("humanoids"));
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DEBB(debug_poly, ("humanoids"));
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make_humanoid_3d(shPBody);
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make_humanoid_3d(shYeti);
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make_humanoid_3d(shFemaleBody);
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@@ -918,7 +918,7 @@ void geometry_information::make_3d_models() {
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// shRaiderBody = shPBody;
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// shJiangShi = shPBody;
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DEBB(DF_POLY, ("heads"));
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DEBB(debug_poly, ("heads"));
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make_head_3d(shFemaleHair);
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make_head_3d(shPHead);
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make_head_3d(shTurban1);
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@@ -942,7 +942,7 @@ void geometry_information::make_3d_models() {
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make_head_3d(shJiangShiCap2);
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make_head_3d(shTerraHead);
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DEBB(DF_POLY, ("armors"));
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DEBB(debug_poly, ("armors"));
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make_armor_3d(shKnightArmor);
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make_armor_3d(shKnightCloak, 2);
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make_armor_3d(shPrinceDress);
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@@ -961,7 +961,7 @@ void geometry_information::make_3d_models() {
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make_armor_3d(shHood, 2);
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DEBB(DF_POLY, ("feet and paws"));
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DEBB(debug_poly, ("feet and paws"));
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make_foot_3d(shHumanFoot);
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make_foot_3d(shYetiFoot);
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make_skeletal(shSkeletalFoot, WDIM == 2 ? zc(0.5) + human_height/40 - FLOOR : 0);
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@@ -983,7 +983,7 @@ void geometry_information::make_3d_models() {
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make_paw_3d(shDogFrontPaw, shDogFrontLeg);
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make_paw_3d(shDogRearPaw, shDogRearLeg);
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DEBB(DF_POLY, ("revolution"));
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DEBB(debug_poly, ("revolution"));
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// make_abody_3d(shWolfBody, 0.01);
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// make_ahead_3d(shWolfHead);
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// make_ahead_3d(shFamiliarHead);
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@@ -1076,7 +1076,7 @@ void geometry_information::make_3d_models() {
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make_revolution_cut(shButterflyWing, 180, 0, 0.05*S);
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finishshape();
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DEBB(DF_POLY, ("animatebirds"));
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DEBB(debug_poly, ("animatebirds"));
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animate_bird(shEagle, shAnimatedEagle, 0.05*S);
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animate_bird(shTinyBird, shAnimatedTinyEagle, 0.05*S/2);
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@@ -1088,7 +1088,7 @@ void geometry_information::make_3d_models() {
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animate_bird(shBatWings, shAnimatedBat, 0.05*S);
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animate_bird(shBatBody, shAnimatedBat2, 0.05*S);
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DEBB(DF_POLY, ("disablers"));
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DEBB(debug_poly, ("disablers"));
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disable(shWolfRearLeg);
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disable(shWolfFrontLeg);
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@@ -1123,7 +1123,7 @@ void geometry_information::make_3d_models() {
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make_head_only();
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DEBB(DF_POLY, ("balls"));
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DEBB(debug_poly, ("balls"));
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make_ball(shDisk, orbsize*.2, 2);
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make_ball(shHeptaMarker, zhexf*.2, 1);
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make_ball(shSnowball, zhexf*.1, 1);
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@@ -1173,7 +1173,7 @@ void geometry_information::make_3d_models() {
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clone_shape(shRose, shRoseItem);
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shift_shape(shRose, FLOOR - human_height * 1/20);
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DEBB(DF_POLY, ("slime"));
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DEBB(debug_poly, ("slime"));
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bshape(shSlime, PPR::MONSTER_BODY);
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hyperpoint tip = xtangent(1);
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hyperpoint atip = xtangent(-1);
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@@ -1197,7 +1197,7 @@ void geometry_information::make_3d_models() {
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shift_shape(shMagicSword, ABODY);
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shift_shape(shMagicShovel, ABODY);
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DEBB(DF_POLY, ("eyes"));
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DEBB(debug_poly, ("eyes"));
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adjust_eye(shSlimeEyes, shSlime, FLATEYE, 0, 2, 2);
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adjust_eye(shGhostEyes, shGhost, GHOST, GHOST, 2, WDIM == 2 ? 2 : 4);
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adjust_eye(shMiniEyes, shMiniGhost, GHOST, GHOST, 2, 2);
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