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fixed compilation without CAP_TEXTURE
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@@ -405,7 +405,10 @@ void showEuclideanMenu() {
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else if(binarytiling) {
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dialog::editNumber(vid.binary_width, 0, 2, 0.1, 1, XLAT("binary tiling width"), "");
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dialog::reaction = [] () {
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resetGeometry(); texture::config.remap();
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resetGeometry();
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#if CAP_TEXTURE
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texture::config.remap();
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#endif
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};
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}
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else // if(S3 == 3)
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