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ray:: fixed missing mediump
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dee64d29d4
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10bb713422
@ -341,13 +341,13 @@ void enable_raycaster() {
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"uniform mediump sampler2D tWall;\n"
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"uniform mediump float uInvLengthWall;\n"
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"mediump vec4 getWall(mediump int x, mediump int coord) {\n"
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" vec4 result;\n"
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" vec4 v = texture2D(tWall, vec2((float(x)+.5) * uInvLengthWall, (float(coord)+.5) / 4.));\n"
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" mediump vec4 result;\n"
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" mediump vec4 v = texture2D(tWall, vec2((float(x)+.5) * uInvLengthWall, (float(coord)+.5) / 4.));\n"
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" for(int j=0; j<4; j++) result[j] = (v[j] - .5) * 8.;\n"
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" return result;\n"
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" }\n"
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"mediump int getWallstart(mediump int x) {\n"
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" vec4 v = texture2D(tWall, vec2((float(x)+.5) * uInvLengthWall, 0.625));\n"
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" mediump vec4 v = texture2D(tWall, vec2((float(x)+.5) * uInvLengthWall, 0.625));\n"
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" return int(v[0] / uInvLengthWall);\n"
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" }\n";
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}
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@ -361,9 +361,9 @@ void enable_raycaster() {
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"uniform mediump sampler2D tM;\n"
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"uniform mediump float uInvLengthM;\n"
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"mediump mat4 getM(mediump int x) {\n"
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" mat4 result;\n"
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" mediump mat4 result;\n"
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" for(int i=0; i<4; i++) {\n"
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" vec4 v = texture2D(tM, vec2((float(x)+.5) * uInvLengthM, (float(i)+.5) / 4.));\n"
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" mediump vec4 v = texture2D(tM, vec2((float(x)+.5) * uInvLengthM, (float(i)+.5) / 4.));\n"
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" for(int j=0; j<4; j++) result[j][i] = (v[j] - .5) * 8.;\n"
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" }\n"
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" return result;\n"
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