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ads-game:: added CAP_VIDEO guard, and made SCU compile work
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@ -20,6 +20,8 @@
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#define CAP_ARCM 0
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#define CAP_ARCM 0
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#define CAP_HISTORY 0
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#define CAP_HISTORY 0
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#define CAP_STARTANIM 0
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#define CAP_STARTANIM 0
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#define CAP_VR 0
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#include "../hyper.cpp"
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#endif
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#endif
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#include "../rogueviz.h"
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#include "../rogueviz.h"
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@ -624,6 +624,7 @@ void run_ds_game() {
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}
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}
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void ds_record() {
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void ds_record() {
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#if CAP_VIDEO
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ld full = 1000;
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ld full = 1000;
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anims::period = full * history.back().start / DS_(simspeed);
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anims::period = full * history.back().start / DS_(simspeed);
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anims::noframes = anims::period * 60 / 1000;
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anims::noframes = anims::period * 60 / 1000;
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@ -650,6 +651,7 @@ void ds_record() {
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});
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});
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anims::record_video_std();
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anims::record_video_std();
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delHook(anims::hooks_anim, a);
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delHook(anims::hooks_anim, a);
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#endif
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}
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}
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auto ds_hooks =
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auto ds_hooks =
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