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3D:: correct shift matrix in stereo mode

This commit is contained in:
Zeno Rogue
2019-06-25 11:22:47 +02:00
parent a6d9f8f679
commit 0f98146d20
3 changed files with 16 additions and 2 deletions

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@@ -4006,6 +4006,8 @@ namespace glhr {
extern shader_projection new_shader_projection;
glmatrix tmtogl(const transmatrix& T);
void set_depthtest(bool b);
glmatrix translate(ld x, ld y, ld z);
void color2(color_t color, ld scale = 1);