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2d3d:: fixed crash when setting subprio

This commit is contained in:
Zeno Rogue 2019-05-09 23:05:36 +02:00
parent 7abbd6c07a
commit 0ecd8a058a

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@ -4558,7 +4558,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
} }
if(GDIM == 3) { if(GDIM == 3) {
for(int d=0; d<6; d++) for(int d=0; d<6; d++)
queuepolyat(V2 * spin(d*M_PI/S3), shHalfMirror[2], 0xC0C0C080, PPR::TRANSPARENT).subprio = 3 * c->cpdist + c->move(d)->cpdist; queuepolyat(V2 * spin(d*M_PI/S3), shHalfMirror[2], 0xC0C0C080, PPR::TRANSPARENT).subprio = 3 * c->cpdist + c->cmove(d)->cpdist;
} }
else if(wmspatial) { else if(wmspatial) {
const int layers = 2 << detaillevel; const int layers = 2 << detaillevel;
@ -4579,7 +4579,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
} }
if(GDIM == 3) { if(GDIM == 3) {
queuepolyat(V2, shHalfMirror[ct6], 0xC0C0C080, PPR::TRANSPARENT).subprio = 3 * c->cpdist + c->move(d)->cpdist; queuepolyat(V2, shHalfMirror[ct6], 0xC0C0C080, PPR::TRANSPARENT).subprio = 3 * c->cpdist + c->cmove(d)->cpdist;
} }
else if(wmspatial) { else if(wmspatial) {
const int layers = 2 << detaillevel; const int layers = 2 << detaillevel;