From 0eba87676e391517e4b20ff4fbdb3b5c9ddc1e99 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Mon, 22 Dec 2025 14:28:46 +0100 Subject: [PATCH] ru:: attack effects now use the correct weapon for gfx --- rogueviz/ru/render.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rogueviz/ru/render.cpp b/rogueviz/ru/render.cpp index 7b43dfa6..576788e3 100644 --- a/rogueviz/ru/render.cpp +++ b/rogueviz/ru/render.cpp @@ -252,7 +252,7 @@ void man::draw() { for(auto& e: effects) { ld t = gframeid - e.attack_when; if(t < 50) { - auto col = find_power("dagger").get_color(); + auto col = e.p->get_color(); auto& alpha = part(col, 0); alpha = max (0, alpha - 5 * t); auto box = e.f(t);