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patterns in Crystal bitruncated {6,4}; also fixes graphics
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@ -509,6 +509,15 @@ struct hrmap_crystal : hrmap_standard {
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h->alt = NULL;
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h->cdata = NULL;
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h->c7 = newCell(deg, h);
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/* in {6,4} we need emeraldval for some patterns, including (bitruncated) football and (bitruncated) three-color */
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h->emeraldval = (c[0] ^ c[1] ^ c[2]) & 2;
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h->emeraldval ^= (c[1] & 4);
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h->emeraldval ^= (c[0] & 4);
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h->emeraldval ^= (c[2] & 4);
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h->emeraldval ^= ((c[2] & 2) << 1);
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if(c[0] & 2) h->emeraldval ^= 1;
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h->distance = 0;
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if(ginf[gCrystal].vertex == 3)
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h->fiftyval = fiftyrule(c);
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