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fixed R3 shader
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@ -196,7 +196,7 @@ shared_ptr<glhr::GLprogram> write_shader(flagtype shader_flags) {
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if(hyperbolic)
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distfun = "acosh(t[3])", treset = true;
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else if(euclid)
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distfun = "length(t.xyz);", treset = true;
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distfun = "length(t.xyz)", treset = true;
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else {
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if(spherephase & 4) coordinator += "t = -t;\n";
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switch(spherephase & 3) {
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