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set correct parameters for euc_in_nil and euc_in_sl2
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@ -1403,6 +1403,10 @@ EX void switch_always3() {
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vid.wall_height *= -1;
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vid.eye = -2 * vid.depth;
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}
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if(euc_in_nil() || euc_in_sl2()) {
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vid.depth = 0;
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vid.eye = vid.wall_height / 2;
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}
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if(euc_in_hyp() && spatial_embedding == seMuchLowerCurvature) {
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vid.eye = inverted_embedding ? -vid.depth : vid.depth;
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vid.depth = 0;
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