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initial implementation of VR
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@@ -1235,6 +1235,9 @@ void geometry_information::make_floor_textures_here() {
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cd->radius = cd->scrsize * pconf.scale;
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floor_textures->enable();
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#if CAP_VR
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dynamicval<int> i(vrhr::state, 0);
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#endif
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floor_textures->clear(0); // 0xE8E8E8 = 1
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// gradient vertices
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