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colors for Orb of Chaos and Orb of Plague
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@ -936,6 +936,8 @@ EX bool drawItemType(eItem it, cell *c, const transmatrix& V, color_t icol, int
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if(it == itOrbPhasing) icol = 0xFF0000;
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if(it == itOrbPhasing) icol = 0xFF0000;
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if(it == itOrbDash) icol = 0xFF0000;
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if(it == itOrbDash) icol = 0xFF0000;
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if(it == itOrbFreedom) icol = 0xC0FF00;
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if(it == itOrbFreedom) icol = 0xC0FF00;
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if(it == itOrbPlague) icol = 0x409040;
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if(it == itOrbChaos) icol = 0xFF00FF;
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if(it == itOrbAir) icol = 0xFFFFFF;
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if(it == itOrbAir) icol = 0xFFFFFF;
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if(it == itOrbUndeath) icol = minf[moFriendlyGhost].color;
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if(it == itOrbUndeath) icol = minf[moFriendlyGhost].color;
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if(it == itOrbRecall) icol = 0x101010;
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if(it == itOrbRecall) icol = 0x101010;
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