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ads-game:: duality modes for AdS
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@ -16,6 +16,18 @@ struct cell_to_draw {
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bool operator < (const cell_to_draw& c2) const { return d > c2.d; }
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bool operator < (const cell_to_draw& c2) const { return d > c2.d; }
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};
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};
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void apply_duality(shiftmatrix& S) {
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if(use_duality == 1) {
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S.T = unshift(S);
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S.shift = 0; // get_shift_cycles(S.shift);
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S.T = Duality * S.T * Duality;
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};
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if(use_duality == 2) {
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S = ads_matrix(Id, -90*degree) * S * ads_matrix(Id, +90*degree);
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S.T = spin(90*degree) * S.T;
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}
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}
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void draw_game_cell(const cell_to_draw& cd) {
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void draw_game_cell(const cell_to_draw& cd) {
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bool hv = rotspace;
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bool hv = rotspace;
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using cellptr = cell*;
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using cellptr = cell*;
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@ -133,7 +145,9 @@ void draw_game_cell(const cell_to_draw& cd) {
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curvepoint(h);
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curvepoint(h);
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}
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}
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curvepoint_first();
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curvepoint_first();
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queuecurve(current * V * rock.at * ads_matrix(Id, rock.pt_main.shift+z), rock.col, 0, PPR::LINE);
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ads_matrix S = current * V * rock.at * ads_matrix(Id, rock.pt_main.shift+z);
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apply_duality(S);
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queuecurve(S, rock.col, 0, PPR::LINE);
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}
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}
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}
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}
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@ -163,7 +177,11 @@ void draw_game_cell(const cell_to_draw& cd) {
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curvepoint(h);
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curvepoint(h);
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}
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}
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curvepoint_first();
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curvepoint_first();
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queuecurve(current * V * rock.at, shipcolor, 0, PPR::LINE);
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ads_matrix S = current * V * rock.at;
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S = S * spin(-(rock.ang+90)*degree);
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apply_duality(S);
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S = S * spin(+(rock.ang+90)*degree);
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queuecurve(S, shipcolor, 0, PPR::LINE);
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continue;
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continue;
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}
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}
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@ -133,5 +133,7 @@ void replay_animation();
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void switch_underlying();
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void switch_underlying();
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bool ads_draw_cell(cell *c, const shiftmatrix& V);
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bool ads_draw_cell(cell *c, const shiftmatrix& V);
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extern transmatrix Duality;
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extern int use_duality;
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}}
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}}
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@ -23,6 +23,8 @@ void switch_pause() {
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bool hv_klein = false;
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bool hv_klein = false;
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int use_duality = 2;
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transmatrix Duality;
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transmatrix Duality;
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void switch_underlying() {
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void switch_underlying() {
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@ -69,8 +71,8 @@ void switch_underlying() {
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nomap = false;
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nomap = false;
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nonisotropic_weird_transforms = true;
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nonisotropic_weird_transforms = true;
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NLP = Id;
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NLP = Id;
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/* Duality = Id;
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Duality = Id;
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for(int a=0; a<4; a++) for(int b=0; b<4; b++) Duality[a][b] = (a^2) == b; */
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for(int a=0; a<4; a++) for(int b=0; b<4; b++) Duality[a][b] = (a^2) == b;
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}
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}
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else if(hybri) {
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else if(hybri) {
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