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adjusted RogueViz to use the new 3D functions
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@@ -452,7 +452,7 @@ void queuedisk(const shiftmatrix& V, const colorpair& cp, bool legend, const str
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queuepolyat(V, sh, 0x80, PPR::MONSTER_SHADOW);
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poly_outline = p;
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if(info) queueaction(PPR::MONSTER_HEAD, [info] () { SVG_LINK(*info); });
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queuepolyat(V1 = mscale(V, cgi.BODY), sh, darken_a(cp.color1), PPR::MONSTER_HEAD);
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queuepolyat(V1 = orthogonal_move_fol(V, cgi.BODY), sh, darken_a(cp.color1), PPR::MONSTER_HEAD);
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if(info) queueaction(PPR::MONSTER_HEAD, [] () { SVG_LINK(""); });
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}
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else {
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