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fixed 'hyperplane' to 'hyperbolic plane'
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@ -262,7 +262,7 @@ transmatrix ypush(ld alpha) {
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return T;
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}
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// rotate the hyperplane around C0 such that H[1] == 0 and H[0] >= 0
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// rotate the hyperbolic plane around C0 such that H[1] == 0 and H[0] >= 0
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transmatrix spintox(const hyperpoint& H) {
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transmatrix T = Id;
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ld R = sqrt(H[0] * H[0] + H[1] * H[1]);
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