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reverted the weird /0.3 in underfloor levels
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+3
-3
@@ -3680,11 +3680,11 @@ EX int config3 = addHook(hooks_configfile, 100, [] {
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"Note that, in exponentially expanding spaces, too high values could cause rendering issues. So "
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"if you want infinity, values of 5 or similar should be used -- there is no visible difference "
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"from infinity and glitches are avoided.";
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param_f(vid.lake_top, parameter_names("lake_top", "3D lake top"), .25 / 0.3)
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param_f(vid.lake_top, parameter_names("lake_top", "3D lake top"), .25)
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->editable(0, 1, .1, "Level of water surface", unitwarn, 'l');
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param_f(vid.lake_shallow, parameter_names("lake_shallow", "3D lake shallow"), .4 / 0.3)
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param_f(vid.lake_shallow, parameter_names("lake_shallow", "3D lake shallow"), .4)
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->editable(0, 1, .1, "Level of shallow water", unitwarn, 's');
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param_f(vid.lake_bottom, parameter_names("lake_bottom", "3D lake bottom"), .9 / 0.3)
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param_f(vid.lake_bottom, parameter_names("lake_bottom", "3D lake bottom"), .9)
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->editable(0, 1, .1, "Level of water bottom", unitwarn, 'k');
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param_f(vid.wall_height2, "wall_height2", 2)
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->editable(0, 5, .1, "ratio of high walls to normal walls", unitwarn, '2');
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