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Orb of the Woods now only appears in lands where it is potentially useful (and in hubs)
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@ -325,6 +325,14 @@ EX eOrbLandRelation getOLR(eItem it, eLand l) {
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return olrPrize25;
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return olrUseless;
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}
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if(it == itOrbWoods && (l == laWarpSea || l == laWarpCoast))
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return olrDangerous;
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if(it == itOrbWoods && !among(l,
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laDryForest, laWineyard, laCaribbean, laOvergrown, laHaunted, laHauntedWall, laHauntedBorder, laTortoise, laFrog, laEclectic,
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laVariant))
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return olrUseless;
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if(it == itShard) {
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if(l == laDesert || l == laIce || l == laJungle || l == laGraveyard ||
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