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unifying the style of the translation file for German version
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language-de.cpp
138
language-de.cpp
@ -27,7 +27,9 @@
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// (in Polish just 4 of 14 forms are used, and this is probably similar in other
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// (in Polish just 4 of 14 forms are used, and this is probably similar in other
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// languages).
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// languages).
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// monsters
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// MONSTERS
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// ========
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N("Yeti", GEN_M, "Yeti", "Yetis", "Yeti")
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N("Yeti", GEN_M, "Yeti", "Yetis", "Yeti")
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N("Icewolf", GEN_M, "Eiswolf", "Eiswölfe", "Eiswolf")
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N("Icewolf", GEN_M, "Eiswolf", "Eiswölfe", "Eiswolf")
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N("Ranger", GEN_M, "Ranger", "Ranger", "Ranger")
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N("Ranger", GEN_M, "Ranger", "Ranger", "Ranger")
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@ -68,7 +70,10 @@ N("Demon Shark", GEN_M, "Dämonenhai", "Dämonenhaie", "Dämonenhai")
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N("Fire Fairy", GEN_F, "Feuerfee", "Feuerfeen", "Feuerfee")
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N("Fire Fairy", GEN_F, "Feuerfee", "Feuerfeen", "Feuerfee")
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N("Crystal Sage", GEN_M, "Kristall Weise", "Kristall Weisen", "Kristall Weise")
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N("Crystal Sage", GEN_M, "Kristall Weise", "Kristall Weisen", "Kristall Weise")
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N("Hedgehog Warrior", GEN_M, "Igelkrieger", "Igelkrieger", "Igelkrieger")
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N("Hedgehog Warrior", GEN_M, "Igelkrieger", "Igelkrieger", "Igelkrieger")
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// items
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// items
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// =====
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N("Ice Diamond", GEN_M, "Frostdiamant", "Frostdiamanten", "Frostdiamant")
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N("Ice Diamond", GEN_M, "Frostdiamant", "Frostdiamanten", "Frostdiamant")
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N("Gold", GEN_N, "Gold", "Gold", "Gold")
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N("Gold", GEN_N, "Gold", "Gold", "Gold")
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N("Spice", GEN_N, "Spice", "Spice", "Spice")
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N("Spice", GEN_N, "Spice", "Spice", "Spice")
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@ -84,7 +89,10 @@ N("Hyperstone", GEN_M, "Hyperstein", "Hypersteine", "Hyperstein")
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N("Key", GEN_M, "Schlüssel", "Schlüssel", "Schlüssel")
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N("Key", GEN_M, "Schlüssel", "Schlüssel", "Schlüssel")
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N("Dead Orb", GEN_M, "Orb der Toten", "Orbs der Toten", "Orb der Toten")
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N("Dead Orb", GEN_M, "Orb der Toten", "Orbs der Toten", "Orb der Toten")
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N("Fern Flower", GEN_M, "Farn", "Farn", "Farn")
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N("Fern Flower", GEN_M, "Farn", "Farn", "Farn")
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// orbs: we are using a macro here
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// ORBS: we are using a macro here
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// ===============================
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#define Orb(E, P) N("Orb of " E, GEN_M, "Orb " P, "Orbs " P, "Orb " P)
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#define Orb(E, P) N("Orb of " E, GEN_M, "Orb " P, "Orbs " P, "Orb " P)
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Orb("Yendor", "des Yendor")
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Orb("Yendor", "des Yendor")
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Orb("Storms", "des Sturms")
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Orb("Storms", "des Sturms")
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@ -96,7 +104,10 @@ Orb("Shielding", "der Abschirmung")
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Orb("Teleport", "der Teleportation")
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Orb("Teleport", "der Teleportation")
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Orb("Safety", "der Geborgenheit")
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Orb("Safety", "der Geborgenheit")
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Orb("Thorns", "der Dornen")
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Orb("Thorns", "der Dornen")
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// terrain features
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// TERRAIN FEATURES
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// ================
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N("none", GEN_O, "keines", "keines", "keines")
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N("none", GEN_O, "keines", "keines", "keines")
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N("ice wall", GEN_F, "Eiswand", "Eiswände", "Eiswand")
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N("ice wall", GEN_F, "Eiswand", "Eiswände", "Eiswand")
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N("great wall", GEN_F, "Große Mauer", "Großen Mauern", "Große Mauer")
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N("great wall", GEN_F, "Große Mauer", "Großen Mauern", "Große Mauer")
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@ -119,7 +130,10 @@ N("frozen lake", GEN_M, "Gefrorene See", "Gefrorene Seen", "Gefrorene See")
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N("chasm", GEN_M, "Abgrund", "Abgründe", "Abgrund")
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N("chasm", GEN_M, "Abgrund", "Abgründe", "Abgrund")
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N("big tree", GEN_M, "Großer Baum", "Große Bäume", "Großer Baum")
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N("big tree", GEN_M, "Großer Baum", "Große Bäume", "Großer Baum")
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N("tree", GEN_M, "Baum", "Bäume", "Baum")
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N("tree", GEN_M, "Baum", "Bäume", "Baum")
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// lands
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// LANDS
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// =====
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N("Great Wall", GEN_F, "Große Mauer", "Großen Mauern", "auf der Großen Mauer")
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N("Great Wall", GEN_F, "Große Mauer", "Großen Mauern", "auf der Großen Mauer")
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N("Crossroads", GEN_F, "Kreuzung", "Kreuzungen", "an der Kreuzung")
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N("Crossroads", GEN_F, "Kreuzung", "Kreuzungen", "an der Kreuzung")
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N("Desert", GEN_F, "Wüste", "Wüsten", "in der Wüste")
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N("Desert", GEN_F, "Wüste", "Wüsten", "in der Wüste")
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@ -136,9 +150,11 @@ N("Land of Eternal Motion", GEN_N, "Land des endlosen Antriebs", "Länder des en
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N("Dry Forest", GEN_M, "Trockenwald", "Trockenwälder", "im Trockenwald")
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N("Dry Forest", GEN_M, "Trockenwald", "Trockenwälder", "im Trockenwald")
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N("Game Board", GEN_N, "Spielbrett", "Spielbretter", "auf dem Spielbrett")
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N("Game Board", GEN_N, "Spielbrett", "Spielbretter", "auf dem Spielbrett")
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// Game messages
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// GAME MESSAGES
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// =============
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// fighting messages
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// fighting messages
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// -----------------
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// For each English form, provide a Polish form. Player is referred to via %...0,
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// For each English form, provide a Polish form. Player is referred to via %...0,
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// and objects are referred to via %...1 and %...2. For example, in Polish:
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// and objects are referred to via %...1 and %...2. For example, in Polish:
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@ -411,6 +427,7 @@ S("anti-aliasing disabled", "Anti-Aliasing deaktiviert")
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S("You activate your demonic powers!", "Du aktivierst deine dämonischen Kräfte!")
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S("You activate your demonic powers!", "Du aktivierst deine dämonischen Kräfte!")
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// Steam achievement messages
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// Steam achievement messages
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// --------------------------
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S("New Achievement:", "Neues Achievement:")
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S("New Achievement:", "Neues Achievement:")
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S("Your total treasure has been recorded in the Steam Leaderboards.", "Deine Gesamtschätze wurden in die Steam Highscoreliste aufgenommen.")
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S("Your total treasure has been recorded in the Steam Leaderboards.", "Deine Gesamtschätze wurden in die Steam Highscoreliste aufgenommen.")
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@ -428,7 +445,10 @@ S("You have improved both your real time and turn count. Congratulations!", "Du
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S("You have used less real time than ever before. Congratulations!", "Du hast weniger Echtzeit als je zuvor benötigt. Gratulation!")
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S("You have used less real time than ever before. Congratulations!", "Du hast weniger Echtzeit als je zuvor benötigt. Gratulation!")
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S("You have used less turns than ever before. Congratulations!", "Du hast sowohl weniger Züge als je zuvor benötigt. Gratulation!")
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S("You have used less turns than ever before. Congratulations!", "Du hast sowohl weniger Züge als je zuvor benötigt. Gratulation!")
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// help texts. These are separated into multiple lines just for convenience,
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// help texts
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// ----------
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// These are separated into multiple lines just for convenience,
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// you don't have to follow.
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// you don't have to follow.
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S(
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S(
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@ -902,7 +922,9 @@ S("Choose from the lands visited this game.", "Wähle aus den Ländern, die dies
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S("Scores and achievements are not", "Im euklidischem Modus werden");
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S("Scores and achievements are not", "Im euklidischem Modus werden");
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S("saved in the Euclidean mode!", "Punkte und Achievements nicht gespeichert!");
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S("saved in the Euclidean mode!", "Punkte und Achievements nicht gespeichert!");
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// Android buttons (some are not translated because there are no good short words in Polish)
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// Android buttons
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// ---------------
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S("MOVE", "VOR")
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S("MOVE", "VOR")
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S("BACK", "RÜCK")
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S("BACK", "RÜCK")
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S("DRAG", "ZIEH")
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S("DRAG", "ZIEH")
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@ -949,6 +971,7 @@ S("Periodic Editor", "Periodischer Editor")
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S("Collect 60 $$$ to access even more lands", "Sammle 60 $$$ um noch mehr Länder zu besuchen.")
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S("Collect 60 $$$ to access even more lands", "Sammle 60 $$$ um noch mehr Länder zu besuchen.")
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// Emerald Mine
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// Emerald Mine
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// ------------
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N("Emerald Mine", GEN_F, "Smaragdmine", "Smaragdminen", "in der Smaragdmine")
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N("Emerald Mine", GEN_F, "Smaragdmine", "Smaragdminen", "in der Smaragdmine")
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N("Pikeman", GEN_M, "Bergmann", "Bergmänner", "Bergmann")
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N("Pikeman", GEN_M, "Bergmann", "Bergmänner", "Bergmann")
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@ -1008,6 +1031,7 @@ S("%The1 is immune to mental blasts!", "%Der1 ist immun gegen mentale Korruption
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S("You kill %the1 with a mental blast!", "Du tötest %den1 %a1 mit mentaler Korruption!")
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S("You kill %the1 with a mental blast!", "Du tötest %den1 %a1 mit mentaler Korruption!")
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// Vineyard
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// Vineyard
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// --------
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N("Vineyard", GEN_M, "Weingarten", "Weingärten", "im Weingarten")
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N("Vineyard", GEN_M, "Weingarten", "Weingärten", "im Weingarten")
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N("Vine Beast", GEN_F, "Rebenbestie", "Rebenbestien", "Rebenbestie")
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N("Vine Beast", GEN_F, "Rebenbestie", "Rebenbestien", "Rebenbestie")
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@ -1055,6 +1079,7 @@ S("You cannot attack through the Vine!",
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Orb("Aether", "des Äthers")
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Orb("Aether", "des Äthers")
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// Dead Caves
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// Dead Caves
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// ----------
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N("Dead Cave", GEN_F, "Tote Höhle", "Tote Höhlen", "in der Toten Höhle")
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N("Dead Cave", GEN_F, "Tote Höhle", "Tote Höhlen", "in der Toten Höhle")
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N("Dark Troll", GEN_M, "Dunkle Troll", "Dunkle Trolle", "Dunklen Troll")
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N("Dark Troll", GEN_M, "Dunkle Troll", "Dunkle Trolle", "Dunklen Troll")
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@ -1085,6 +1110,8 @@ S( "Somehow, this cave has not received the spark of Life yet.",
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"Diese Höhle wurde noch nicht vom Funken des Lebens berührt.")
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"Diese Höhle wurde noch nicht vom Funken des Lebens berührt.")
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// Hive
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// Hive
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// ----
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N("Hive", GEN_N, "Nest", "Nest", "im Nest")
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N("Hive", GEN_N, "Nest", "Nest", "im Nest")
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N("Red Hyperbug", GEN_M, "Roter Hyperkäfer", "Rote Hyperkäfer", "Roten Hyperkäfer")
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N("Red Hyperbug", GEN_M, "Roter Hyperkäfer", "Rote Hyperkäfer", "Roten Hyperkäfer")
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N("Green Hyperbug", GEN_M, "Grüner Hyperkäfer", "Grüne Hyperkäfer", "Grünen Hyperkäfer")
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N("Green Hyperbug", GEN_M, "Grüner Hyperkäfer", "Grüne Hyperkäfer", "Grünen Hyperkäfer")
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@ -1125,6 +1152,7 @@ S("This orb lets you go through living walls. It also has powers in some of the
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"Dieser Orb erlaubt es dir, dich durch lebende Wände zu bewegen und er besitzt auch einige Kräfte in anderen Ländern.")
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"Dieser Orb erlaubt es dir, dich durch lebende Wände zu bewegen und er besitzt auch einige Kräfte in anderen Ländern.")
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// Land of Power
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// Land of Power
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// -------------
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N("Land of Power", GEN_N, "Land der Macht", "Länder der Macht", "im Land der Macht")
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N("Land of Power", GEN_N, "Land der Macht", "Länder der Macht", "im Land der Macht")
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N("Witch Apprentice", GEN_M, "Hexenlehrling", "Hexenlehrlinge", "Hexenlehrling")
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N("Witch Apprentice", GEN_M, "Hexenlehrling", "Hexenlehrlinge", "Hexenlehrling")
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@ -1193,7 +1221,8 @@ S(
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Orb("Fire", "des Feuers")
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Orb("Fire", "des Feuers")
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// achievements:
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// achievements
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// ------------
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// x "Head Witch", "Have 10 Orbs active at the same time."
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// x "Head Witch", "Have 10 Orbs active at the same time."
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// "Enemy Number One", "Have an army of 1000 hyperbugs pursue you."
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// "Enemy Number One", "Have an army of 1000 hyperbugs pursue you."
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@ -1240,6 +1269,7 @@ S("Cheat-changed the display.", "Anzeige durch Cheats geändert.")
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S("Dead floor, with some rubble.", "Toter Boden, mit etwas Geröll.")
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S("Dead floor, with some rubble.", "Toter Boden, mit etwas Geröll.")
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// Camelot
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// Camelot
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// -------
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N("Camelot", GEN_N, "Camelot", "Camelot", "in Camelot")
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N("Camelot", GEN_N, "Camelot", "Camelot", "in Camelot")
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N("wall of Camelot", GEN_F, "Wand von Camelot", "Wände von Camelot", "Wand von Camelot")
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N("wall of Camelot", GEN_F, "Wand von Camelot", "Wände von Camelot", "Wand von Camelot")
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@ -1291,6 +1321,7 @@ S("\"Have you visited a temple in R'Lyeh?\"", "\"Warst du schon in einem der Tem
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S("\"Nice castle, eh?\"", "\"Nettes Schloss, nicht?\"")
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S("\"Nice castle, eh?\"", "\"Nettes Schloss, nicht?\"")
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// Temple
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// Temple
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// ------
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N("Temple of Cthulhu", GEN_M, "Cthulhus Tempel", "Cthulhus Tempel", "in Cthulhus Tempel")
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N("Temple of Cthulhu", GEN_M, "Cthulhus Tempel", "Cthulhus Tempel", "in Cthulhus Tempel")
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N("big statue of Cthulhu", GEN_F, "große Cthulhu Statue", "große Cthulhu Statuen", "große Cthulhu Statue")
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N("big statue of Cthulhu", GEN_F, "große Cthulhu Statue", "große Cthulhu Statuen", "große Cthulhu Statue")
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@ -1340,6 +1371,7 @@ S("You already have this Grimoire! Seek new tomes in the inner circles.",
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S("You push %the1 behind you!", "Die schiebst %den1 %1 hinter dich.")
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S("You push %the1 behind you!", "Die schiebst %den1 %1 hinter dich.")
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// More texts
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// More texts
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// ----------
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S("Your total kills", "Deine Gesamtkills")
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S("Your total kills", "Deine Gesamtkills")
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@ -1435,6 +1467,7 @@ S("Shift+F, Shift+O, Shift+T, Shift+L, Shift+U, etc.",
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"Du kannst auch ALT im Spiel halten, um hohen Kontrast umzuschalten")
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"Du kannst auch ALT im Spiel halten, um hohen Kontrast umzuschalten")
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// Crossroads II
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// Crossroads II
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// -------------
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N("Crossroads II", GEN_N, "II. Kreuzung", "II. Kreuzungen", "auf der II. Kreuzung")
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N("Crossroads II", GEN_N, "II. Kreuzung", "II. Kreuzungen", "auf der II. Kreuzung")
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@ -1445,6 +1478,7 @@ S(
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"Ein alternatives Layout der Kreuzung. Es ist beständiger und dichter, aber du findest Camelot hier nicht.")
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"Ein alternatives Layout der Kreuzung. Es ist beständiger und dichter, aber du findest Camelot hier nicht.")
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// Caribbean
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// Caribbean
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// ---------
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N("Caribbean", GEN_F, "Karibik", "Karibiken", "in der Karibik")
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N("Caribbean", GEN_F, "Karibik", "Karibiken", "in der Karibik")
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@ -1530,7 +1564,8 @@ S(
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"Orbs der Abschirmung bleiben nach Aktivierung aktiv "
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"Orbs der Abschirmung bleiben nach Aktivierung aktiv "
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"und Orbs der Zeit halten in der Karibik länger als an anderen Orten.")
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"und Orbs der Zeit halten in der Karibik länger als an anderen Orten.")
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// Achievements:
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// Achievements
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// ------------
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// Parrot : Find and collect Pirate Treasure.
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// Parrot : Find and collect Pirate Treasure.
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// Caribbean Shark : Collect 10 Pirate Treasures.
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// Caribbean Shark : Collect 10 Pirate Treasures.
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@ -1538,6 +1573,7 @@ S(
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// Master of Caribbean : Collect 50 Pirate Treasures.
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// Master of Caribbean : Collect 50 Pirate Treasures.
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// Red Rock Valley
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// Red Rock Valley
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// ---------------
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N("Red Rock Valley", GEN_N, "Rotfelsental", "Rotfelsentäler", "im Rotfelsental")
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N("Red Rock Valley", GEN_N, "Rotfelsental", "Rotfelsentäler", "im Rotfelsental")
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@ -1593,6 +1629,7 @@ S(
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// Master of Red Rock : Collect 50 Red Gems.
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// Master of Red Rock : Collect 50 Red Gems.
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// missing sentences
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// missing sentences
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// -----------------
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S("%The1 drowns!", "%Der1 %1 ertrinkt!");
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S("%The1 drowns!", "%Der1 %1 ertrinkt!");
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S("%The1 falls!", "%Der1 %1 fällt!");
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S("%The1 falls!", "%Der1 %1 fällt!");
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@ -1603,6 +1640,7 @@ S("Hell has these lakes everywhere... They are shaped like evil stars, and fille
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"Diese Seen sind überall in der Hölle... Sie sehen aus wie böse Sterne, und sind voll mit brennendem Schwefel.")
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"Diese Seen sind überall in der Hölle... Sie sehen aus wie böse Sterne, und sind voll mit brennendem Schwefel.")
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// Hardcore Mode
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// Hardcore Mode
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// -------------
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S("hardcore mode", "Hardcore Modus");
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S("hardcore mode", "Hardcore Modus");
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@ -1610,6 +1648,7 @@ S("One wrong move and it is game over!", "Eine falsche Bewegung kostet dich den
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S("Not so hardcore?", "Doch nicht so hardcore?");
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S("Not so hardcore?", "Doch nicht so hardcore?");
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// Shoot'em up Mode
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// Shoot'em up Mode
|
||||||
|
// ----------------
|
||||||
|
|
||||||
S("shoot'em up mode", "Ballermodus");
|
S("shoot'em up mode", "Ballermodus");
|
||||||
S("Welcome to the Shoot'em Up mode!", "Willkommen im Ballermodus!");
|
S("Welcome to the Shoot'em Up mode!", "Willkommen im Ballermodus!");
|
||||||
@ -1632,16 +1671,19 @@ S("Some monsters have long tongues, which allow them to attack enemies in nearby
|
|||||||
"Manche Monster haben lange Zungen, mit denen sie Feinde in nahen Zellen angreifen können.")
|
"Manche Monster haben lange Zungen, mit denen sie Feinde in nahen Zellen angreifen können.")
|
||||||
|
|
||||||
// modes for the local highscores
|
// modes for the local highscores
|
||||||
|
// ------------------------------
|
||||||
|
|
||||||
S(", m - mode: normal", ", m - Modus: Normal")
|
S(", m - mode: normal", ", m - Modus: Normal")
|
||||||
S(", m - mode: hardcore only", ", m - Modus: Hardcore")
|
S(", m - mode: hardcore only", ", m - Modus: Hardcore")
|
||||||
S(", m - mode: shoot'em up", "m - Modus: Ballern")
|
S(", m - mode: shoot'em up", "m - Modus: Ballern")
|
||||||
|
|
||||||
// update description for Steam:
|
// update description for Steam
|
||||||
|
// ----------------------------
|
||||||
|
|
||||||
// (Shoot'em Up mode and two more lands than in the free version, and more are planned!)
|
// (Shoot'em Up mode and two more lands than in the free version, and more are planned!)
|
||||||
|
|
||||||
// missing lines:
|
// missing lines
|
||||||
|
// -------------
|
||||||
|
|
||||||
S("You would get hurt!", "Du würdest dir wehtun!")
|
S("You would get hurt!", "Du würdest dir wehtun!")
|
||||||
S("PARTIAL", "TEILWEISE")
|
S("PARTIAL", "TEILWEISE")
|
||||||
@ -1649,6 +1691,8 @@ S("PARTIAL", "TEILWEISE")
|
|||||||
S("Cannot drop %the1 here!", "Du kannst %den1 %1 hier nicht fallenlassen!");
|
S("Cannot drop %the1 here!", "Du kannst %den1 %1 hier nicht fallenlassen!");
|
||||||
|
|
||||||
// Euclidean scores
|
// Euclidean scores
|
||||||
|
// ----------------
|
||||||
|
|
||||||
S(" (E:%1)", " (E:%1)");
|
S(" (E:%1)", " (E:%1)");
|
||||||
|
|
||||||
S("You cannot attack Rock Snakes directly!", "Du kannst Felsschlangen nicht direkt angreifen!");
|
S("You cannot attack Rock Snakes directly!", "Du kannst Felsschlangen nicht direkt angreifen!");
|
||||||
@ -1658,6 +1702,7 @@ S("\"I am lost...\"", "\"Ich bin verloren...\"");
|
|||||||
S("You are killed by %the1!", "%Der1 %1 hat dich getötet!")
|
S("You are killed by %the1!", "%Der1 %1 hat dich getötet!")
|
||||||
|
|
||||||
// new menu for Version 7.1
|
// new menu for Version 7.1
|
||||||
|
// ------------------------
|
||||||
|
|
||||||
S("(v) menu", "Menü - V")
|
S("(v) menu", "Menü - V")
|
||||||
S("return to the game", "zurück zum Spiel")
|
S("return to the game", "zurück zum Spiel")
|
||||||
@ -1679,6 +1724,7 @@ S("continue game", "Weiter")
|
|||||||
S("play the game!", "Spielen!")
|
S("play the game!", "Spielen!")
|
||||||
|
|
||||||
// fixed descriptions for Shmup achievements
|
// fixed descriptions for Shmup achievements
|
||||||
|
// -----------------------------------------
|
||||||
|
|
||||||
S("You have used less knives than ever before. Congratulations!",
|
S("You have used less knives than ever before. Congratulations!",
|
||||||
"Du hast weniger Messer als zuvor benutzt. Gratulation!")
|
"Du hast weniger Messer als zuvor benutzt. Gratulation!")
|
||||||
@ -1695,8 +1741,9 @@ S("No description yet." ,"Noch keine Beschreibung...")
|
|||||||
S("The sandworm explodes!", "Der Sandwurm explodiert!")
|
S("The sandworm explodes!", "Der Sandwurm explodiert!")
|
||||||
|
|
||||||
// Ocean
|
// Ocean
|
||||||
|
// -----
|
||||||
|
|
||||||
// achievements:
|
// achievements
|
||||||
// Reached Ocean: Find and collect an Amber.
|
// Reached Ocean: Find and collect an Amber.
|
||||||
// Albatross: Collect 10 Ambers.
|
// Albatross: Collect 10 Ambers.
|
||||||
// Amber Albatross: Collect 25 Ambers.
|
// Amber Albatross: Collect 25 Ambers.
|
||||||
@ -1752,8 +1799,9 @@ N("Sea Border", GEN_F, "Seegrenze", "Seegrenzen", "Seegrenze")
|
|||||||
S("Border between seas.", "Eine Grenze zwischen Seen.")
|
S("Border between seas.", "Eine Grenze zwischen Seen.")
|
||||||
|
|
||||||
// Whirlpool
|
// Whirlpool
|
||||||
|
// ---------
|
||||||
|
|
||||||
// achievements:
|
// achievements
|
||||||
// Escaped Whirlpool: Collect a Pearl, and escape the Whirlpool.
|
// Escaped Whirlpool: Collect a Pearl, and escape the Whirlpool.
|
||||||
// Vortex Shark: Collect 10 Pearls.
|
// Vortex Shark: Collect 10 Pearls.
|
||||||
// Vortex Pirate: Collect 25 Pearls.
|
// Vortex Pirate: Collect 25 Pearls.
|
||||||
@ -1790,8 +1838,9 @@ S( "This Orb allows your boat to go against the current, "
|
|||||||
S("You cannot go against the current!", "Du kannst nicht gegen die Strömung schwimmen!")
|
S("You cannot go against the current!", "Du kannst nicht gegen die Strömung schwimmen!")
|
||||||
|
|
||||||
// Minefield
|
// Minefield
|
||||||
|
// ---------
|
||||||
|
|
||||||
// achievements:
|
// achievements
|
||||||
// Reached Minefield: Collect a Bomberbird Egg.
|
// Reached Minefield: Collect a Bomberbird Egg.
|
||||||
// Minesweeper: Collect 10 Bomberbird Eggs.
|
// Minesweeper: Collect 10 Bomberbird Eggs.
|
||||||
// Bomberbird: Collect 25 Bomberbird Eggs.
|
// Bomberbird: Collect 25 Bomberbird Eggs.
|
||||||
@ -1869,7 +1918,11 @@ S("Seven mines next to you!", "7 Minen um dich!")
|
|||||||
|
|
||||||
S("You have to run away from the water!", "Du musst vor dem Wasser fliehen!")
|
S("You have to run away from the water!", "Du musst vor dem Wasser fliehen!")
|
||||||
|
|
||||||
// Version 7.2
|
// VERSION 7.2
|
||||||
|
// ===========
|
||||||
|
|
||||||
|
// Palace
|
||||||
|
// ------
|
||||||
|
|
||||||
N("Palace", GEN_M, "Palast", "Paläste", "im Palast")
|
N("Palace", GEN_M, "Palast", "Paläste", "im Palast")
|
||||||
N("palace wall", GEN_F, "Palastwand", "Palastwände", "Palastwand")
|
N("palace wall", GEN_F, "Palastwand", "Palastwände", "Palastwand")
|
||||||
@ -1961,6 +2014,7 @@ S("Hmm, he has been training in the Emerald Mine. Interesting...", "Er hat in d
|
|||||||
// Prince: Colect 50 Hypersian Rugs.
|
// Prince: Colect 50 Hypersian Rugs.
|
||||||
|
|
||||||
// Living Fjord
|
// Living Fjord
|
||||||
|
// ------------
|
||||||
|
|
||||||
N("Living Fjord", GEN_M, "Lebender Fjord", "Lebende Fjorde", "Lebender Fjord")
|
N("Living Fjord", GEN_M, "Lebender Fjord", "Lebende Fjorde", "Lebender Fjord")
|
||||||
|
|
||||||
@ -2005,7 +2059,7 @@ S("This Orb lets you dive into the water. While diving, you are able to see and
|
|||||||
"Du hast Angst von einem Boot aus ins Meer zu springen daher tust du es meist nicht.")
|
"Du hast Angst von einem Boot aus ins Meer zu springen daher tust du es meist nicht.")
|
||||||
|
|
||||||
S("%The1 is washed away!", "%der1 %a1 wurde weggeschwemmt!")
|
S("%The1 is washed away!", "%der1 %a1 wurde weggeschwemmt!")
|
||||||
// %1 zosta%?1 zmyt%ya1!")
|
|
||||||
S("%The1 is extinguished!", "%der1 %a1 wurde gelöscht!")
|
S("%The1 is extinguished!", "%der1 %a1 wurde gelöscht!")
|
||||||
|
|
||||||
// Reached the Living Fjord: Find and collect a Garnet.
|
// Reached the Living Fjord: Find and collect a Garnet.
|
||||||
@ -2013,14 +2067,13 @@ S("%The1 is extinguished!", "%der1 %a1 wurde gelöscht!")
|
|||||||
// Water Elemental: Colect 25 Garnets.
|
// Water Elemental: Colect 25 Garnets.
|
||||||
// Master of the Fjord: Colect 50 Garnets.
|
// Master of the Fjord: Colect 50 Garnets.
|
||||||
|
|
||||||
// implemented, not appears in the game yet
|
|
||||||
|
|
||||||
Orb("Discord", "des Zwiespalts")
|
Orb("Discord", "des Zwiespalts")
|
||||||
|
|
||||||
S("Causes most monsters to attack other monsters, not only you and your friends.",
|
S("Causes most monsters to attack other monsters, not only you and your friends.",
|
||||||
"Dieser Orb bringt die meisten Monster dazu auch andere Monster und nicht nur dich anzugreifen.")
|
"Dieser Orb bringt die meisten Monster dazu auch andere Monster und nicht nur dich anzugreifen.")
|
||||||
|
|
||||||
// Shmup Configuration
|
// Shmup Configuration
|
||||||
|
// -------------------
|
||||||
|
|
||||||
S("forward", "Vor")
|
S("forward", "Vor")
|
||||||
S("backward", "Zurück")
|
S("backward", "Zurück")
|
||||||
@ -2074,10 +2127,12 @@ S("press a key for '%1'", "Drücke eine Taste für '%1'")
|
|||||||
S("unassign a key", "Taste entbinden")
|
S("unassign a key", "Taste entbinden")
|
||||||
|
|
||||||
// extra pattern modes
|
// extra pattern modes
|
||||||
|
// -------------------
|
||||||
|
|
||||||
S("explore the Emerald Pattern", "Erkunde das Smaragdmuster")
|
S("explore the Emerald Pattern", "Erkunde das Smaragdmuster")
|
||||||
|
|
||||||
// extra flavor/Knight lines
|
// extra flavor/Knight lines
|
||||||
|
// -------------------------
|
||||||
|
|
||||||
S("Kill a Vizier in the Palace to access Emerald Mine", "Töte einen Wisier im Palast um Zugang zu den Smaragdminen zu erhalten")
|
S("Kill a Vizier in the Palace to access Emerald Mine", "Töte einen Wisier im Palast um Zugang zu den Smaragdminen zu erhalten")
|
||||||
S("Collect 5 Emeralds to access Camelot", "Sammle 5 Smaragde um Zugang zu Camelot zu erhalten")
|
S("Collect 5 Emeralds to access Camelot", "Sammle 5 Smaragde um Zugang zu Camelot zu erhalten")
|
||||||
@ -2094,9 +2149,8 @@ S("\"There are %1 floor tiles inside our Table!\"", "\"Es gibt %1 Bodenfliesen i
|
|||||||
S("\"By now, you should have your own formula, you know?\"", "\"Mittlerweile solltest du deine eigene Formel haben weißt du?\"")
|
S("\"By now, you should have your own formula, you know?\"", "\"Mittlerweile solltest du deine eigene Formel haben weißt du?\"")
|
||||||
S("\"Have you tried to take a boat and go into the Ocean? Try it!\"", "\"Hast du schon versucht mit einem Boot auf den Ozean zu fahren?\"")
|
S("\"Have you tried to take a boat and go into the Ocean? Try it!\"", "\"Hast du schon versucht mit einem Boot auf den Ozean zu fahren?\"")
|
||||||
|
|
||||||
//====================//
|
// VERSION 7.3
|
||||||
// NEW IN VERSION 7.3 //
|
// ===========
|
||||||
//====================//
|
|
||||||
|
|
||||||
// new name for 'Ivy D'
|
// new name for 'Ivy D'
|
||||||
|
|
||||||
@ -2119,7 +2173,7 @@ S("explore the Palace Pattern (4 colors)", "Erkunde die Schlossstruktur (4 Farbe
|
|||||||
S("explore the Palace Pattern (8 colors)", "Erkunde die Schlossstruktur (8 Farben)")
|
S("explore the Palace Pattern (8 colors)", "Erkunde die Schlossstruktur (8 Farben)")
|
||||||
|
|
||||||
// Map Editor
|
// Map Editor
|
||||||
//============
|
// ===========
|
||||||
|
|
||||||
S("map editor", "Map Editor")
|
S("map editor", "Map Editor")
|
||||||
S("You activate your terraforming powers!", "Du aktivierst deine terraforming Kräfte!")
|
S("You activate your terraforming powers!", "Du aktivierst deine terraforming Kräfte!")
|
||||||
@ -2207,11 +2261,11 @@ S(
|
|||||||
)
|
)
|
||||||
|
|
||||||
// Princess Quest
|
// Princess Quest
|
||||||
//================
|
// ===============
|
||||||
|
|
||||||
// Saved the Princess - "Wybawca" - "Uratuj Ksi??niczk?."
|
// Saved the Princess"
|
||||||
// Princess Challenge - "Misja Ksi??niczka" - "Zwyci?stwo w misji Ksi??niczka."
|
// Princess Challenge"
|
||||||
// Martial Artist - "Sztuki walki" - "Pozwól nieuzbrojonej Ksi??niczce wygra? walk?"
|
// Martial Artist"
|
||||||
|
|
||||||
S(
|
S(
|
||||||
"A mouse squeaks at you. It seems that it wants you to go somewhere. "
|
"A mouse squeaks at you. It seems that it wants you to go somewhere. "
|
||||||
@ -2300,7 +2354,8 @@ S("Love takes time, but it heals all wounds, and transcends time and space.\n\n"
|
|||||||
"Liebe braucht Zeit, aber sie heilt alle Wunden und überschreitet die Grenzen von Raum und Zeit.\n\n"
|
"Liebe braucht Zeit, aber sie heilt alle Wunden und überschreitet die Grenzen von Raum und Zeit.\n\n"
|
||||||
"Der Orb der Liebe ist 30$$$ wert wenn du das Spiel mit ihm beendest.\n")
|
"Der Orb der Liebe ist 30$$$ wert wenn du das Spiel mit ihm beendest.\n")
|
||||||
|
|
||||||
// Princess Challenge:
|
// Princess Challenge
|
||||||
|
// ------------------
|
||||||
|
|
||||||
S("%1 Challenge", "Herausforderung %1")
|
S("%1 Challenge", "Herausforderung %1")
|
||||||
S("Save %the1 first to unlock this challenge!", "Rette zuerst %den1 %a1 um diese Herausforderung freizuschalten!")
|
S("Save %the1 first to unlock this challenge!", "Rette zuerst %den1 %a1 um diese Herausforderung freizuschalten!")
|
||||||
@ -2319,9 +2374,10 @@ S("save whom", "wen retten?")
|
|||||||
S("other", "Andere") // other keys in the main menu
|
S("other", "Andere") // other keys in the main menu
|
||||||
|
|
||||||
// VERSION 7.4
|
// VERSION 7.4
|
||||||
|
// ===========
|
||||||
|
|
||||||
// missing texts, refactored things, and rule changes
|
// missing texts, refactored things, and rule changes
|
||||||
//====================================================
|
// --------------------------------------------------
|
||||||
|
|
||||||
S("%The1 activates her Flash spell!", "%der1 %1 aktiviert den Blitzzauber!")
|
S("%The1 activates her Flash spell!", "%der1 %1 aktiviert den Blitzzauber!")
|
||||||
|
|
||||||
@ -2342,7 +2398,7 @@ S("%The1 fills the hole!", "%Der1 %1 füllt das Loch!")
|
|||||||
N("Tentacle+Ghost", GEN_F, "Tentakel+Geist", "Tentakel+Geister", "Tentakel+Geist")
|
N("Tentacle+Ghost", GEN_F, "Tentakel+Geist", "Tentakel+Geister", "Tentakel+Geist")
|
||||||
|
|
||||||
// Land Overview
|
// Land Overview
|
||||||
//===============
|
// -------------
|
||||||
|
|
||||||
S("world overview", "Weltüberblick")
|
S("world overview", "Weltüberblick")
|
||||||
S("or 'o' to see the world overview", "oder 'o' um einen Überblick über die Welt zu sehen")
|
S("or 'o' to see the world overview", "oder 'o' um einen Überblick über die Welt zu sehen")
|
||||||
@ -2396,6 +2452,7 @@ S(" Hyperstone: %1/%2", " Hypersteine: %1/%2")
|
|||||||
S(" Hell: %1/9", " Hölle: %1/9")
|
S(" Hell: %1/9", " Hölle: %1/9")
|
||||||
|
|
||||||
// improved editor
|
// improved editor
|
||||||
|
// ---------------
|
||||||
|
|
||||||
S("vector graphics editor -- press F1 for help", "Vektor Grafiken Editor -- drücke F1 um Hilfe zu erhalten")
|
S("vector graphics editor -- press F1 for help", "Vektor Grafiken Editor -- drücke F1 um Hilfe zu erhalten")
|
||||||
S("pics to save/load:", "Bilder zum speichern/laden:")
|
S("pics to save/load:", "Bilder zum speichern/laden:")
|
||||||
@ -2500,7 +2557,7 @@ S("A fake Land with colored floors.",
|
|||||||
S("random pattern mode", "Zufallsmuster Modus")
|
S("random pattern mode", "Zufallsmuster Modus")
|
||||||
|
|
||||||
// Ivory Tower
|
// Ivory Tower
|
||||||
//=============
|
// -----------
|
||||||
|
|
||||||
N("Ivory Tower", GEN_M, "Elfenbeinturm", "Elfenbeintürme", "Elfenbeinturm")
|
N("Ivory Tower", GEN_M, "Elfenbeinturm", "Elfenbeintürme", "Elfenbeinturm")
|
||||||
|
|
||||||
@ -2566,7 +2623,7 @@ S("Nothing to stand on here!", "Es gibt nichts worauf du stehen kannst!")
|
|||||||
S("Gravity does not allow this!", "Die Gravitation erlaubt das nicht!")
|
S("Gravity does not allow this!", "Die Gravitation erlaubt das nicht!")
|
||||||
|
|
||||||
// Elemental Planes
|
// Elemental Planes
|
||||||
//==================
|
// ----------------
|
||||||
|
|
||||||
N("Elemental Planes", GEN_F, "Elementare Ebene", "Elementare Ebene", "auf der Elementaren Ebene")
|
N("Elemental Planes", GEN_F, "Elementare Ebene", "Elementare Ebene", "auf der Elementaren Ebene")
|
||||||
N("Plane of Fire", GEN_F, "Feuerebene", "Feuerebenen", "Feuerebene ")
|
N("Plane of Fire", GEN_F, "Feuerebene", "Feuerebenen", "Feuerebene ")
|
||||||
@ -2621,7 +2678,7 @@ N("limestone wall", GEN_F, "Kalkstein Wand", "Kalkstein Wände", "Kalkstein Wand
|
|||||||
S("Simply a wall. Mostly.", "Eine einfache Wand. Größtenteils.")
|
S("Simply a wall. Mostly.", "Eine einfache Wand. Größtenteils.")
|
||||||
|
|
||||||
// Zebra
|
// Zebra
|
||||||
//=======
|
// -----
|
||||||
|
|
||||||
N("Zebra", GEN_N, "Zebra", "Zebras", "in Zebra")
|
N("Zebra", GEN_N, "Zebra", "Zebras", "in Zebra")
|
||||||
S("Everything in this Land has black and white stripes.",
|
S("Everything in this Land has black and white stripes.",
|
||||||
@ -2634,7 +2691,7 @@ N("Onyx", GEN_M, "Onyx", "Onyxe", "Onyx")
|
|||||||
S("A black gem with white stripes. It is beautiful.", "Ein schwarzer Edelstein mit weißen Streifen. Er ist wunderschön.")
|
S("A black gem with white stripes. It is beautiful.", "Ein schwarzer Edelstein mit weißen Streifen. Er ist wunderschön.")
|
||||||
|
|
||||||
// Crossroads III
|
// Crossroads III
|
||||||
//================
|
// --------------
|
||||||
|
|
||||||
N("Crossroads III", GEN_F, "Kreuzung III", "Kreuzungen III", "an Kreuzung III")
|
N("Crossroads III", GEN_F, "Kreuzung III", "Kreuzungen III", "an Kreuzung III")
|
||||||
|
|
||||||
@ -2651,7 +2708,7 @@ S("You summon %the1!", "Du beschwörst %den1 %a1!")
|
|||||||
S("F4 = file", "F4 = Datei")
|
S("F4 = file", "F4 = Datei")
|
||||||
|
|
||||||
// VERSION 8.0
|
// VERSION 8.0
|
||||||
//=============
|
// ============
|
||||||
|
|
||||||
S("The Air Elemental blows you away!", "Der Luftelementar weht dich weg!")
|
S("The Air Elemental blows you away!", "Der Luftelementar weht dich weg!")
|
||||||
|
|
||||||
@ -2670,7 +2727,7 @@ S("There are several species of trolls living in the hyperbolic world. "
|
|||||||
"Manche von ihnen hinterlassen Wände wenn sie sterben.")
|
"Manche von ihnen hinterlassen Wände wenn sie sterben.")
|
||||||
|
|
||||||
// paper model creator
|
// paper model creator
|
||||||
//---------------------
|
// --------------------
|
||||||
|
|
||||||
S("paper model creator", "Papiermodell Schöpfer")
|
S("paper model creator", "Papiermodell Schöpfer")
|
||||||
S("synchronize net and map", "Synchronisier Netz und Karte")
|
S("synchronize net and map", "Synchronisier Netz und Karte")
|
||||||
@ -2684,7 +2741,7 @@ S("Failed to load the file 'papermodeldata.txt'", "papermodeldata.txt konnte nic
|
|||||||
S("Could not save the paper model data", "Papiermodell konnte nicht gespeichert werden")
|
S("Could not save the paper model data", "Papiermodell konnte nicht gespeichert werden")
|
||||||
|
|
||||||
// pure tactics mode
|
// pure tactics mode
|
||||||
//-------------------
|
// ------------------
|
||||||
|
|
||||||
S("pure tactics mode", "Strategiemodus")
|
S("pure tactics mode", "Strategiemodus")
|
||||||
S("Not available in the pure tactics mode!", "Nicht verfügbar im Strategiemodus!")
|
S("Not available in the pure tactics mode!", "Nicht verfügbar im Strategiemodus!")
|
||||||
@ -2739,7 +2796,7 @@ S(
|
|||||||
"Viel Glück und Erfolg!")
|
"Viel Glück und Erfolg!")
|
||||||
|
|
||||||
// Yendor Challenge
|
// Yendor Challenge
|
||||||
//------------------
|
// -----------------
|
||||||
|
|
||||||
S("Yendor Challenge", "Yendor Herausforderung")
|
S("Yendor Challenge", "Yendor Herausforderung")
|
||||||
S("Collect 10 treasures in various lands to unlock the challenges there",
|
S("Collect 10 treasures in various lands to unlock the challenges there",
|
||||||
@ -2805,7 +2862,7 @@ S("Collect 10 treasures in various lands to unlock the challenges there",
|
|||||||
"Sammle 10 Schätze in den verschiedenen Ländern um Herausforderungen freizuschalten")
|
"Sammle 10 Schätze in den verschiedenen Ländern um Herausforderungen freizuschalten")
|
||||||
|
|
||||||
// Wild West
|
// Wild West
|
||||||
//-----------
|
// ----------
|
||||||
|
|
||||||
N("Wild West", GEN_M, "Wilder Westen", "Wilde Westen", "im Wilden Westen")
|
N("Wild West", GEN_M, "Wilder Westen", "Wilde Westen", "im Wilden Westen")
|
||||||
N("Outlaw", GEN_M, "Bandit" ,"Banditen", "Bandit")
|
N("Outlaw", GEN_M, "Bandit" ,"Banditen", "Bandit")
|
||||||
@ -2825,7 +2882,7 @@ S(
|
|||||||
"Hinweis: Dieses Land ist nur in Spezialmodi verfügbar. ")
|
"Hinweis: Dieses Land ist nur in Spezialmodi verfügbar. ")
|
||||||
|
|
||||||
// Land of Storms
|
// Land of Storms
|
||||||
//----------------
|
// ---------------
|
||||||
|
|
||||||
S(
|
S(
|
||||||
"Whenever after your move there is a connection between a charged and a "
|
"Whenever after your move there is a connection between a charged and a "
|
||||||
@ -2884,7 +2941,7 @@ S("This Orb allows you to target monsters to stun them. "
|
|||||||
S("You stun %the1!", "Du betäubst %den1 %a1!")
|
S("You stun %the1!", "Du betäubst %den1 %a1!")
|
||||||
|
|
||||||
// Overgrown Woods
|
// Overgrown Woods
|
||||||
//-----------------
|
// ----------------
|
||||||
|
|
||||||
Orb("Luck", "des Glücks")
|
Orb("Luck", "des Glücks")
|
||||||
|
|
||||||
@ -2946,4 +3003,3 @@ S("TRANSLATIONWARNING", "VORSICHT: Die deutsche Übersetzung enthält keine")
|
|||||||
S("TRANSLATIONWARNING2", "Funktionen nach Version 8.1! (Arbeite dran <3)")
|
S("TRANSLATIONWARNING2", "Funktionen nach Version 8.1! (Arbeite dran <3)")
|
||||||
|
|
||||||
#undef Orb
|
#undef Orb
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user