mirror of
				https://github.com/zenorogue/hyperrogue.git
				synced 2025-10-30 21:42:59 +00:00 
			
		
		
		
	unifying the style of the translation file for German version
This commit is contained in:
		
							
								
								
									
										138
									
								
								language-de.cpp
									
									
									
									
									
								
							
							
						
						
									
										138
									
								
								language-de.cpp
									
									
									
									
									
								
							| @@ -27,7 +27,9 @@ | |||||||
| // (in Polish just 4 of 14 forms are used, and this is probably similar in other | // (in Polish just 4 of 14 forms are used, and this is probably similar in other | ||||||
| // languages). | // languages). | ||||||
|  |  | ||||||
| // monsters | // MONSTERS | ||||||
|  | // ======== | ||||||
|  |  | ||||||
| N("Yeti", GEN_M, "Yeti", "Yetis", "Yeti") | N("Yeti", GEN_M, "Yeti", "Yetis", "Yeti") | ||||||
| N("Icewolf", GEN_M, "Eiswolf", "Eiswölfe", "Eiswolf") | N("Icewolf", GEN_M, "Eiswolf", "Eiswölfe", "Eiswolf") | ||||||
| N("Ranger",  GEN_M, "Ranger", "Ranger", "Ranger") | N("Ranger",  GEN_M, "Ranger", "Ranger", "Ranger") | ||||||
| @@ -68,7 +70,10 @@ N("Demon Shark", GEN_M, "Dämonenhai", "Dämonenhaie", "Dämonenhai") | |||||||
| N("Fire Fairy", GEN_F, "Feuerfee", "Feuerfeen", "Feuerfee") | N("Fire Fairy", GEN_F, "Feuerfee", "Feuerfeen", "Feuerfee") | ||||||
| N("Crystal Sage", GEN_M, "Kristall Weise", "Kristall Weisen", "Kristall Weise") | N("Crystal Sage", GEN_M, "Kristall Weise", "Kristall Weisen", "Kristall Weise") | ||||||
| N("Hedgehog Warrior", GEN_M, "Igelkrieger", "Igelkrieger", "Igelkrieger") | N("Hedgehog Warrior", GEN_M, "Igelkrieger", "Igelkrieger", "Igelkrieger") | ||||||
|  |  | ||||||
| // items | // items | ||||||
|  | // ===== | ||||||
|  |  | ||||||
| N("Ice Diamond", GEN_M, "Frostdiamant", "Frostdiamanten", "Frostdiamant") | N("Ice Diamond", GEN_M, "Frostdiamant", "Frostdiamanten", "Frostdiamant") | ||||||
| N("Gold", GEN_N, "Gold", "Gold", "Gold") | N("Gold", GEN_N, "Gold", "Gold", "Gold") | ||||||
| N("Spice", GEN_N, "Spice", "Spice", "Spice") | N("Spice", GEN_N, "Spice", "Spice", "Spice") | ||||||
| @@ -84,7 +89,10 @@ N("Hyperstone", GEN_M, "Hyperstein", "Hypersteine", "Hyperstein") | |||||||
| N("Key", GEN_M, "Schlüssel", "Schlüssel", "Schlüssel") | N("Key", GEN_M, "Schlüssel", "Schlüssel", "Schlüssel") | ||||||
| N("Dead Orb", GEN_M, "Orb der Toten", "Orbs der Toten", "Orb der Toten") | N("Dead Orb", GEN_M, "Orb der Toten", "Orbs der Toten", "Orb der Toten") | ||||||
| N("Fern Flower", GEN_M, "Farn", "Farn", "Farn") | N("Fern Flower", GEN_M, "Farn", "Farn", "Farn") | ||||||
| // orbs: we are using a macro here |  | ||||||
|  | // ORBS: we are using a macro here | ||||||
|  | // =============================== | ||||||
|  |  | ||||||
| #define Orb(E, P) N("Orb of " E, GEN_M, "Orb " P, "Orbs " P, "Orb " P) | #define Orb(E, P) N("Orb of " E, GEN_M, "Orb " P, "Orbs " P, "Orb " P) | ||||||
| Orb("Yendor", "des Yendor") | Orb("Yendor", "des Yendor") | ||||||
| Orb("Storms", "des Sturms") | Orb("Storms", "des Sturms") | ||||||
| @@ -96,7 +104,10 @@ Orb("Shielding", "der Abschirmung") | |||||||
| Orb("Teleport", "der Teleportation") | Orb("Teleport", "der Teleportation") | ||||||
| Orb("Safety", "der Geborgenheit") | Orb("Safety", "der Geborgenheit") | ||||||
| Orb("Thorns", "der Dornen") | Orb("Thorns", "der Dornen") | ||||||
| // terrain features |  | ||||||
|  | // TERRAIN FEATURES | ||||||
|  | // ================ | ||||||
|  |  | ||||||
| N("none", GEN_O, "keines", "keines", "keines") | N("none", GEN_O, "keines", "keines", "keines") | ||||||
| N("ice wall", GEN_F, "Eiswand", "Eiswände", "Eiswand") | N("ice wall", GEN_F, "Eiswand", "Eiswände", "Eiswand") | ||||||
| N("great wall", GEN_F, "Große Mauer", "Großen Mauern", "Große Mauer") | N("great wall", GEN_F, "Große Mauer", "Großen Mauern", "Große Mauer") | ||||||
| @@ -119,7 +130,10 @@ N("frozen lake", GEN_M, "Gefrorene See", "Gefrorene Seen", "Gefrorene See") | |||||||
| N("chasm", GEN_M, "Abgrund", "Abgründe", "Abgrund") | N("chasm", GEN_M, "Abgrund", "Abgründe", "Abgrund") | ||||||
| N("big tree", GEN_M, "Großer Baum", "Große Bäume", "Großer Baum") | N("big tree", GEN_M, "Großer Baum", "Große Bäume", "Großer Baum") | ||||||
| N("tree", GEN_M, "Baum", "Bäume", "Baum") | N("tree", GEN_M, "Baum", "Bäume", "Baum") | ||||||
| // lands |  | ||||||
|  | // LANDS | ||||||
|  | // ===== | ||||||
|  |  | ||||||
| N("Great Wall", GEN_F, "Große Mauer", "Großen Mauern", "auf der Großen Mauer") | N("Great Wall", GEN_F, "Große Mauer", "Großen Mauern", "auf der Großen Mauer") | ||||||
| N("Crossroads", GEN_F, "Kreuzung", "Kreuzungen", "an der Kreuzung") | N("Crossroads", GEN_F, "Kreuzung", "Kreuzungen", "an der Kreuzung") | ||||||
| N("Desert", GEN_F, "Wüste", "Wüsten", "in der Wüste") | N("Desert", GEN_F, "Wüste", "Wüsten", "in der Wüste") | ||||||
| @@ -136,9 +150,11 @@ N("Land of Eternal Motion", GEN_N, "Land des endlosen Antriebs", "Länder des en | |||||||
| N("Dry Forest", GEN_M, "Trockenwald", "Trockenwälder", "im Trockenwald") | N("Dry Forest", GEN_M, "Trockenwald", "Trockenwälder", "im Trockenwald") | ||||||
| N("Game Board", GEN_N, "Spielbrett", "Spielbretter", "auf dem Spielbrett") | N("Game Board", GEN_N, "Spielbrett", "Spielbretter", "auf dem Spielbrett") | ||||||
|  |  | ||||||
| // Game messages | // GAME MESSAGES | ||||||
|  | // ============= | ||||||
|  |  | ||||||
| // fighting messages | // fighting messages | ||||||
|  | // ----------------- | ||||||
|  |  | ||||||
| // For each English form, provide a Polish form. Player is referred to via %...0, | // For each English form, provide a Polish form. Player is referred to via %...0, | ||||||
| // and objects are referred to via %...1 and %...2. For example, in Polish: | // and objects are referred to via %...1 and %...2. For example, in Polish: | ||||||
| @@ -411,6 +427,7 @@ S("anti-aliasing disabled", "Anti-Aliasing deaktiviert") | |||||||
| S("You activate your demonic powers!", "Du aktivierst deine dämonischen Kräfte!") | S("You activate your demonic powers!", "Du aktivierst deine dämonischen Kräfte!") | ||||||
|  |  | ||||||
| // Steam achievement messages | // Steam achievement messages | ||||||
|  | // -------------------------- | ||||||
|  |  | ||||||
| S("New Achievement:", "Neues Achievement:") | S("New Achievement:", "Neues Achievement:") | ||||||
| S("Your total treasure has been recorded in the Steam Leaderboards.", "Deine Gesamtschätze wurden in die Steam Highscoreliste aufgenommen.") | S("Your total treasure has been recorded in the Steam Leaderboards.", "Deine Gesamtschätze wurden in die Steam Highscoreliste aufgenommen.") | ||||||
| @@ -428,7 +445,10 @@ S("You have improved both your real time and turn count. Congratulations!", "Du | |||||||
| S("You have used less real time than ever before. Congratulations!", "Du hast weniger Echtzeit als je zuvor benötigt. Gratulation!") | S("You have used less real time than ever before. Congratulations!", "Du hast weniger Echtzeit als je zuvor benötigt. Gratulation!") | ||||||
| S("You have used less turns than ever before. Congratulations!", "Du hast sowohl weniger Züge als je zuvor benötigt. Gratulation!") | S("You have used less turns than ever before. Congratulations!", "Du hast sowohl weniger Züge als je zuvor benötigt. Gratulation!") | ||||||
|  |  | ||||||
| // help texts. These are separated into multiple lines just for convenience, | // help texts | ||||||
|  | // ---------- | ||||||
|  |  | ||||||
|  | // These are separated into multiple lines just for convenience, | ||||||
| // you don't have to follow. | // you don't have to follow. | ||||||
|  |  | ||||||
| S( | S( | ||||||
| @@ -902,7 +922,9 @@ S("Choose from the lands visited this game.", "Wähle aus den Ländern, die dies | |||||||
| S("Scores and achievements are not", "Im euklidischem Modus werden"); | S("Scores and achievements are not", "Im euklidischem Modus werden"); | ||||||
| S("saved in the Euclidean mode!", "Punkte und Achievements nicht gespeichert!"); | S("saved in the Euclidean mode!", "Punkte und Achievements nicht gespeichert!"); | ||||||
|  |  | ||||||
| // Android buttons (some are not translated because there are no good short words in Polish) | // Android buttons | ||||||
|  | // --------------- | ||||||
|  |  | ||||||
| S("MOVE", "VOR") | S("MOVE", "VOR") | ||||||
| S("BACK", "RÜCK") | S("BACK", "RÜCK") | ||||||
| S("DRAG", "ZIEH") | S("DRAG", "ZIEH") | ||||||
| @@ -949,6 +971,7 @@ S("Periodic Editor", "Periodischer Editor") | |||||||
| S("Collect 60 $$$ to access even more lands", "Sammle 60 $$$ um noch mehr Länder zu besuchen.") | S("Collect 60 $$$ to access even more lands", "Sammle 60 $$$ um noch mehr Länder zu besuchen.") | ||||||
|  |  | ||||||
| // Emerald Mine | // Emerald Mine | ||||||
|  | // ------------ | ||||||
|  |  | ||||||
| N("Emerald Mine", GEN_F, "Smaragdmine", "Smaragdminen", "in der Smaragdmine") | N("Emerald Mine", GEN_F, "Smaragdmine", "Smaragdminen", "in der Smaragdmine") | ||||||
| N("Pikeman", GEN_M, "Bergmann", "Bergmänner", "Bergmann") | N("Pikeman", GEN_M, "Bergmann", "Bergmänner", "Bergmann") | ||||||
| @@ -1008,6 +1031,7 @@ S("%The1 is immune to mental blasts!", "%Der1 ist immun gegen mentale Korruption | |||||||
| S("You kill %the1 with a mental blast!", "Du tötest %den1 %a1 mit mentaler Korruption!") | S("You kill %the1 with a mental blast!", "Du tötest %den1 %a1 mit mentaler Korruption!") | ||||||
|  |  | ||||||
| // Vineyard | // Vineyard | ||||||
|  | // -------- | ||||||
|  |  | ||||||
| N("Vineyard", GEN_M, "Weingarten", "Weingärten", "im Weingarten") | N("Vineyard", GEN_M, "Weingarten", "Weingärten", "im Weingarten") | ||||||
| N("Vine Beast", GEN_F, "Rebenbestie", "Rebenbestien", "Rebenbestie") | N("Vine Beast", GEN_F, "Rebenbestie", "Rebenbestien", "Rebenbestie") | ||||||
| @@ -1055,6 +1079,7 @@ S("You cannot attack through the Vine!", | |||||||
| Orb("Aether", "des Äthers") | Orb("Aether", "des Äthers") | ||||||
|  |  | ||||||
| // Dead Caves | // Dead Caves | ||||||
|  | // ---------- | ||||||
|  |  | ||||||
| N("Dead Cave", GEN_F, "Tote Höhle", "Tote Höhlen", "in der Toten Höhle") | N("Dead Cave", GEN_F, "Tote Höhle", "Tote Höhlen", "in der Toten Höhle") | ||||||
| N("Dark Troll", GEN_M, "Dunkle Troll", "Dunkle Trolle", "Dunklen Troll") | N("Dark Troll", GEN_M, "Dunkle Troll", "Dunkle Trolle", "Dunklen Troll") | ||||||
| @@ -1085,6 +1110,8 @@ S(  "Somehow, this cave has not received the spark of Life yet.", | |||||||
|     "Diese Höhle wurde noch nicht vom Funken des Lebens berührt.") |     "Diese Höhle wurde noch nicht vom Funken des Lebens berührt.") | ||||||
|  |  | ||||||
| // Hive | // Hive | ||||||
|  | // ---- | ||||||
|  |  | ||||||
| N("Hive", GEN_N, "Nest", "Nest", "im Nest") | N("Hive", GEN_N, "Nest", "Nest", "im Nest") | ||||||
| N("Red Hyperbug", GEN_M, "Roter Hyperkäfer", "Rote Hyperkäfer", "Roten Hyperkäfer") | N("Red Hyperbug", GEN_M, "Roter Hyperkäfer", "Rote Hyperkäfer", "Roten Hyperkäfer") | ||||||
| N("Green Hyperbug", GEN_M, "Grüner Hyperkäfer", "Grüne Hyperkäfer", "Grünen Hyperkäfer") | N("Green Hyperbug", GEN_M, "Grüner Hyperkäfer", "Grüne Hyperkäfer", "Grünen Hyperkäfer") | ||||||
| @@ -1125,6 +1152,7 @@ S("This orb lets you go through living walls. It also has powers in some of the | |||||||
|   "Dieser Orb erlaubt es dir, dich durch lebende Wände zu bewegen und er besitzt auch einige Kräfte in anderen Ländern.") |   "Dieser Orb erlaubt es dir, dich durch lebende Wände zu bewegen und er besitzt auch einige Kräfte in anderen Ländern.") | ||||||
|  |  | ||||||
| // Land of Power | // Land of Power | ||||||
|  | // ------------- | ||||||
|  |  | ||||||
| N("Land of Power", GEN_N, "Land der Macht", "Länder der Macht", "im Land der Macht") | N("Land of Power", GEN_N, "Land der Macht", "Länder der Macht", "im Land der Macht") | ||||||
| N("Witch Apprentice", GEN_M, "Hexenlehrling", "Hexenlehrlinge", "Hexenlehrling") | N("Witch Apprentice", GEN_M, "Hexenlehrling", "Hexenlehrlinge", "Hexenlehrling") | ||||||
| @@ -1193,7 +1221,8 @@ S( | |||||||
|  |  | ||||||
| Orb("Fire", "des Feuers") | Orb("Fire", "des Feuers") | ||||||
|  |  | ||||||
| // achievements: | // achievements | ||||||
|  | // ------------ | ||||||
|  |  | ||||||
| // x "Head Witch", "Have 10 Orbs active at the same time." | // x "Head Witch", "Have 10 Orbs active at the same time." | ||||||
| // "Enemy Number One", "Have an army of 1000 hyperbugs pursue you." | // "Enemy Number One", "Have an army of 1000 hyperbugs pursue you." | ||||||
| @@ -1240,6 +1269,7 @@ S("Cheat-changed the display.", "Anzeige durch Cheats geändert.") | |||||||
| S("Dead floor, with some rubble.", "Toter Boden, mit etwas Geröll.") | S("Dead floor, with some rubble.", "Toter Boden, mit etwas Geröll.") | ||||||
|  |  | ||||||
| // Camelot | // Camelot | ||||||
|  | // ------- | ||||||
|  |  | ||||||
| N("Camelot", GEN_N, "Camelot", "Camelot", "in Camelot") | N("Camelot", GEN_N, "Camelot", "Camelot", "in Camelot") | ||||||
| N("wall of Camelot", GEN_F, "Wand von Camelot", "Wände von Camelot", "Wand von Camelot") | N("wall of Camelot", GEN_F, "Wand von Camelot", "Wände von Camelot", "Wand von Camelot") | ||||||
| @@ -1291,6 +1321,7 @@ S("\"Have you visited a temple in R'Lyeh?\"", "\"Warst du schon in einem der Tem | |||||||
| S("\"Nice castle, eh?\"", "\"Nettes Schloss, nicht?\"") | S("\"Nice castle, eh?\"", "\"Nettes Schloss, nicht?\"") | ||||||
|  |  | ||||||
| // Temple | // Temple | ||||||
|  | // ------ | ||||||
|  |  | ||||||
| N("Temple of Cthulhu", GEN_M, "Cthulhus Tempel", "Cthulhus Tempel", "in Cthulhus Tempel") | N("Temple of Cthulhu", GEN_M, "Cthulhus Tempel", "Cthulhus Tempel", "in Cthulhus Tempel") | ||||||
| N("big statue of Cthulhu", GEN_F, "große Cthulhu Statue", "große Cthulhu Statuen", "große Cthulhu Statue") | N("big statue of Cthulhu", GEN_F, "große Cthulhu Statue", "große Cthulhu Statuen", "große Cthulhu Statue") | ||||||
| @@ -1340,6 +1371,7 @@ S("You already have this Grimoire! Seek new tomes in the inner circles.", | |||||||
| S("You push %the1 behind you!", "Die schiebst %den1 %1 hinter dich.") | S("You push %the1 behind you!", "Die schiebst %den1 %1 hinter dich.") | ||||||
|  |  | ||||||
| // More texts | // More texts | ||||||
|  | // ---------- | ||||||
|  |  | ||||||
| S("Your total kills", "Deine Gesamtkills") | S("Your total kills", "Deine Gesamtkills") | ||||||
|  |  | ||||||
| @@ -1435,6 +1467,7 @@ S("Shift+F, Shift+O, Shift+T, Shift+L, Shift+U, etc.", | |||||||
|   "Du kannst auch ALT im Spiel halten, um hohen Kontrast umzuschalten") |   "Du kannst auch ALT im Spiel halten, um hohen Kontrast umzuschalten") | ||||||
|  |  | ||||||
| // Crossroads II | // Crossroads II | ||||||
|  | // ------------- | ||||||
|  |  | ||||||
| N("Crossroads II", GEN_N, "II. Kreuzung", "II. Kreuzungen", "auf der II. Kreuzung") | N("Crossroads II", GEN_N, "II. Kreuzung", "II. Kreuzungen", "auf der II. Kreuzung") | ||||||
|  |  | ||||||
| @@ -1445,6 +1478,7 @@ S( | |||||||
|   "Ein alternatives Layout der Kreuzung. Es ist beständiger und dichter, aber du findest Camelot hier nicht.") |   "Ein alternatives Layout der Kreuzung. Es ist beständiger und dichter, aber du findest Camelot hier nicht.") | ||||||
|  |  | ||||||
| // Caribbean | // Caribbean | ||||||
|  | // --------- | ||||||
|  |  | ||||||
| N("Caribbean", GEN_F, "Karibik", "Karibiken", "in der Karibik") | N("Caribbean", GEN_F, "Karibik", "Karibiken", "in der Karibik") | ||||||
|  |  | ||||||
| @@ -1530,7 +1564,8 @@ S( | |||||||
|     "Orbs der Abschirmung bleiben nach Aktivierung aktiv " |     "Orbs der Abschirmung bleiben nach Aktivierung aktiv " | ||||||
|     "und Orbs der Zeit halten in der Karibik länger als an anderen Orten.") |     "und Orbs der Zeit halten in der Karibik länger als an anderen Orten.") | ||||||
|  |  | ||||||
| // Achievements: | // Achievements | ||||||
|  | // ------------ | ||||||
|  |  | ||||||
| // Parrot : Find and collect Pirate Treasure. | // Parrot : Find and collect Pirate Treasure. | ||||||
| // Caribbean Shark : Collect 10 Pirate Treasures. | // Caribbean Shark : Collect 10 Pirate Treasures. | ||||||
| @@ -1538,6 +1573,7 @@ S( | |||||||
| // Master of Caribbean : Collect 50 Pirate Treasures. | // Master of Caribbean : Collect 50 Pirate Treasures. | ||||||
|  |  | ||||||
| // Red Rock Valley | // Red Rock Valley | ||||||
|  | // --------------- | ||||||
|  |  | ||||||
| N("Red Rock Valley", GEN_N, "Rotfelsental", "Rotfelsentäler", "im Rotfelsental") | N("Red Rock Valley", GEN_N, "Rotfelsental", "Rotfelsentäler", "im Rotfelsental") | ||||||
|  |  | ||||||
| @@ -1593,6 +1629,7 @@ S( | |||||||
| // Master of Red Rock : Collect 50 Red Gems. | // Master of Red Rock : Collect 50 Red Gems. | ||||||
|  |  | ||||||
| // missing sentences | // missing sentences | ||||||
|  | // ----------------- | ||||||
|  |  | ||||||
| S("%The1 drowns!", "%Der1 %1 ertrinkt!"); | S("%The1 drowns!", "%Der1 %1 ertrinkt!"); | ||||||
| S("%The1 falls!", "%Der1 %1 fällt!"); | S("%The1 falls!", "%Der1 %1 fällt!"); | ||||||
| @@ -1603,6 +1640,7 @@ S("Hell has these lakes everywhere... They are shaped like evil stars, and fille | |||||||
|   "Diese Seen sind überall in der Hölle... Sie sehen aus wie böse Sterne, und sind voll mit brennendem Schwefel.") |   "Diese Seen sind überall in der Hölle... Sie sehen aus wie böse Sterne, und sind voll mit brennendem Schwefel.") | ||||||
|  |  | ||||||
| // Hardcore Mode | // Hardcore Mode | ||||||
|  | // ------------- | ||||||
|  |  | ||||||
| S("hardcore mode", "Hardcore Modus"); | S("hardcore mode", "Hardcore Modus"); | ||||||
|  |  | ||||||
| @@ -1610,6 +1648,7 @@ S("One wrong move and it is game over!", "Eine falsche Bewegung kostet dich den | |||||||
| S("Not so hardcore?", "Doch nicht so hardcore?"); | S("Not so hardcore?", "Doch nicht so hardcore?"); | ||||||
|  |  | ||||||
| // Shoot'em up Mode | // Shoot'em up Mode | ||||||
|  | // ---------------- | ||||||
|  |  | ||||||
| S("shoot'em up mode", "Ballermodus"); | S("shoot'em up mode", "Ballermodus"); | ||||||
| S("Welcome to the Shoot'em Up mode!", "Willkommen im Ballermodus!"); | S("Welcome to the Shoot'em Up mode!", "Willkommen im Ballermodus!"); | ||||||
| @@ -1632,16 +1671,19 @@ S("Some monsters have long tongues, which allow them to attack enemies in nearby | |||||||
|   "Manche Monster haben lange Zungen, mit denen sie Feinde in nahen Zellen angreifen können.") |   "Manche Monster haben lange Zungen, mit denen sie Feinde in nahen Zellen angreifen können.") | ||||||
|  |  | ||||||
| // modes for the local highscores | // modes for the local highscores | ||||||
|  | // ------------------------------ | ||||||
|  |  | ||||||
| S(", m - mode: normal", ", m - Modus: Normal") | S(", m - mode: normal", ", m - Modus: Normal") | ||||||
| S(", m - mode: hardcore only", ", m - Modus: Hardcore") | S(", m - mode: hardcore only", ", m - Modus: Hardcore") | ||||||
| S(", m - mode: shoot'em up", "m - Modus: Ballern") | S(", m - mode: shoot'em up", "m - Modus: Ballern") | ||||||
|  |  | ||||||
| // update description for Steam: | // update description for Steam | ||||||
|  | // ---------------------------- | ||||||
|  |  | ||||||
| // (Shoot'em Up mode and two more lands than in the free version, and more are planned!) | // (Shoot'em Up mode and two more lands than in the free version, and more are planned!) | ||||||
|  |  | ||||||
| // missing lines: | // missing lines | ||||||
|  | // ------------- | ||||||
|  |  | ||||||
| S("You would get hurt!", "Du würdest dir wehtun!") | S("You would get hurt!", "Du würdest dir wehtun!") | ||||||
| S("PARTIAL", "TEILWEISE") | S("PARTIAL", "TEILWEISE") | ||||||
| @@ -1649,6 +1691,8 @@ S("PARTIAL", "TEILWEISE") | |||||||
| S("Cannot drop %the1 here!", "Du kannst %den1 %1 hier nicht fallenlassen!"); | S("Cannot drop %the1 here!", "Du kannst %den1 %1 hier nicht fallenlassen!"); | ||||||
|  |  | ||||||
| // Euclidean scores | // Euclidean scores | ||||||
|  | // ---------------- | ||||||
|  |  | ||||||
| S(" (E:%1)", " (E:%1)"); | S(" (E:%1)", " (E:%1)"); | ||||||
|  |  | ||||||
| S("You cannot attack Rock Snakes directly!", "Du kannst Felsschlangen nicht direkt angreifen!"); | S("You cannot attack Rock Snakes directly!", "Du kannst Felsschlangen nicht direkt angreifen!"); | ||||||
| @@ -1658,6 +1702,7 @@ S("\"I am lost...\"", "\"Ich bin verloren...\""); | |||||||
| S("You are killed by %the1!", "%Der1 %1 hat dich getötet!") | S("You are killed by %the1!", "%Der1 %1 hat dich getötet!") | ||||||
|  |  | ||||||
| // new menu for Version 7.1 | // new menu for Version 7.1 | ||||||
|  | // ------------------------ | ||||||
|  |  | ||||||
| S("(v) menu", "Menü - V") | S("(v) menu", "Menü - V") | ||||||
| S("return to the game", "zurück zum Spiel") | S("return to the game", "zurück zum Spiel") | ||||||
| @@ -1679,6 +1724,7 @@ S("continue game", "Weiter") | |||||||
| S("play the game!", "Spielen!") | S("play the game!", "Spielen!") | ||||||
|  |  | ||||||
| // fixed descriptions for Shmup achievements | // fixed descriptions for Shmup achievements | ||||||
|  | // ----------------------------------------- | ||||||
|  |  | ||||||
| S("You have used less knives than ever before. Congratulations!", | S("You have used less knives than ever before. Congratulations!", | ||||||
|   "Du hast weniger Messer als zuvor benutzt. Gratulation!") |   "Du hast weniger Messer als zuvor benutzt. Gratulation!") | ||||||
| @@ -1695,8 +1741,9 @@ S("No description yet." ,"Noch keine Beschreibung...") | |||||||
| S("The sandworm explodes!", "Der Sandwurm explodiert!") | S("The sandworm explodes!", "Der Sandwurm explodiert!") | ||||||
|  |  | ||||||
| // Ocean | // Ocean | ||||||
|  | // ----- | ||||||
|  |  | ||||||
| // achievements: | // achievements | ||||||
| // Reached Ocean: Find and collect an Amber. | // Reached Ocean: Find and collect an Amber. | ||||||
| // Albatross: Collect 10 Ambers. | // Albatross: Collect 10 Ambers. | ||||||
| // Amber Albatross: Collect 25 Ambers. | // Amber Albatross: Collect 25 Ambers. | ||||||
| @@ -1752,8 +1799,9 @@ N("Sea Border", GEN_F, "Seegrenze", "Seegrenzen", "Seegrenze") | |||||||
| S("Border between seas.", "Eine Grenze zwischen Seen.") | S("Border between seas.", "Eine Grenze zwischen Seen.") | ||||||
|  |  | ||||||
| // Whirlpool | // Whirlpool | ||||||
|  | // --------- | ||||||
|  |  | ||||||
| // achievements: | // achievements | ||||||
| // Escaped Whirlpool: Collect a Pearl, and escape the Whirlpool. | // Escaped Whirlpool: Collect a Pearl, and escape the Whirlpool. | ||||||
| // Vortex Shark: Collect 10 Pearls. | // Vortex Shark: Collect 10 Pearls. | ||||||
| // Vortex Pirate: Collect 25 Pearls. | // Vortex Pirate: Collect 25 Pearls. | ||||||
| @@ -1790,8 +1838,9 @@ S( "This Orb allows your boat to go against the current, " | |||||||
| S("You cannot go against the current!", "Du kannst nicht gegen die Strömung schwimmen!") | S("You cannot go against the current!", "Du kannst nicht gegen die Strömung schwimmen!") | ||||||
|  |  | ||||||
| // Minefield | // Minefield | ||||||
|  | // --------- | ||||||
|  |  | ||||||
| // achievements: | // achievements | ||||||
| // Reached Minefield: Collect a Bomberbird Egg. | // Reached Minefield: Collect a Bomberbird Egg. | ||||||
| // Minesweeper: Collect 10 Bomberbird Eggs. | // Minesweeper: Collect 10 Bomberbird Eggs. | ||||||
| // Bomberbird: Collect 25 Bomberbird Eggs. | // Bomberbird: Collect 25 Bomberbird Eggs. | ||||||
| @@ -1869,7 +1918,11 @@ S("Seven mines next to you!", "7 Minen um dich!") | |||||||
|  |  | ||||||
| S("You have to run away from the water!", "Du musst vor dem Wasser fliehen!") | S("You have to run away from the water!", "Du musst vor dem Wasser fliehen!") | ||||||
|  |  | ||||||
| // Version 7.2 | // VERSION 7.2 | ||||||
|  | // =========== | ||||||
|  |  | ||||||
|  | // Palace | ||||||
|  | // ------ | ||||||
|  |  | ||||||
| N("Palace", GEN_M, "Palast", "Paläste", "im Palast") | N("Palace", GEN_M, "Palast", "Paläste", "im Palast") | ||||||
| N("palace wall", GEN_F, "Palastwand", "Palastwände", "Palastwand") | N("palace wall", GEN_F, "Palastwand", "Palastwände", "Palastwand") | ||||||
| @@ -1961,6 +2014,7 @@ S("Hmm, he has been training in the Emerald Mine. Interesting...", "Er  hat in d | |||||||
| // Prince: Colect 50 Hypersian Rugs. | // Prince: Colect 50 Hypersian Rugs. | ||||||
|  |  | ||||||
| // Living Fjord | // Living Fjord | ||||||
|  | // ------------ | ||||||
|  |  | ||||||
| N("Living Fjord", GEN_M, "Lebender Fjord", "Lebende Fjorde", "Lebender Fjord") | N("Living Fjord", GEN_M, "Lebender Fjord", "Lebende Fjorde", "Lebender Fjord") | ||||||
|  |  | ||||||
| @@ -2005,7 +2059,7 @@ S("This Orb lets you dive into the water. While diving, you are able to see and | |||||||
|   "Du hast Angst von einem Boot aus ins Meer zu springen daher tust du es meist nicht.") |   "Du hast Angst von einem Boot aus ins Meer zu springen daher tust du es meist nicht.") | ||||||
|  |  | ||||||
| S("%The1 is washed away!", "%der1 %a1 wurde weggeschwemmt!") | S("%The1 is washed away!", "%der1 %a1 wurde weggeschwemmt!") | ||||||
| // %1 zosta%?1 zmyt%ya1!") |  | ||||||
| S("%The1 is extinguished!", "%der1 %a1 wurde gelöscht!") | S("%The1 is extinguished!", "%der1 %a1 wurde gelöscht!") | ||||||
|  |  | ||||||
| // Reached the Living Fjord: Find and collect a Garnet. | // Reached the Living Fjord: Find and collect a Garnet. | ||||||
| @@ -2013,14 +2067,13 @@ S("%The1 is extinguished!", "%der1 %a1 wurde gelöscht!") | |||||||
| // Water Elemental: Colect 25 Garnets. | // Water Elemental: Colect 25 Garnets. | ||||||
| // Master of the Fjord: Colect 50 Garnets. | // Master of the Fjord: Colect 50 Garnets. | ||||||
|  |  | ||||||
| // implemented, not appears in the game yet |  | ||||||
|  |  | ||||||
| Orb("Discord", "des Zwiespalts") | Orb("Discord", "des Zwiespalts") | ||||||
|  |  | ||||||
| S("Causes most monsters to attack other monsters, not only you and your friends.", | S("Causes most monsters to attack other monsters, not only you and your friends.", | ||||||
|   "Dieser Orb bringt die meisten Monster dazu auch andere Monster und nicht nur dich anzugreifen.") |   "Dieser Orb bringt die meisten Monster dazu auch andere Monster und nicht nur dich anzugreifen.") | ||||||
|  |  | ||||||
| // Shmup Configuration | // Shmup Configuration | ||||||
|  | // ------------------- | ||||||
|  |  | ||||||
| S("forward", "Vor") | S("forward", "Vor") | ||||||
| S("backward", "Zurück") | S("backward", "Zurück") | ||||||
| @@ -2074,10 +2127,12 @@ S("press a key for '%1'", "Drücke eine Taste für '%1'") | |||||||
| S("unassign a key", "Taste entbinden") | S("unassign a key", "Taste entbinden") | ||||||
|  |  | ||||||
| // extra pattern modes | // extra pattern modes | ||||||
|  | // ------------------- | ||||||
|  |  | ||||||
| S("explore the Emerald Pattern", "Erkunde das Smaragdmuster") | S("explore the Emerald Pattern", "Erkunde das Smaragdmuster") | ||||||
|  |  | ||||||
| // extra flavor/Knight lines | // extra flavor/Knight lines | ||||||
|  | // ------------------------- | ||||||
|  |  | ||||||
| S("Kill a Vizier in the Palace to access Emerald Mine", "Töte einen Wisier im Palast um Zugang zu den Smaragdminen zu erhalten") | S("Kill a Vizier in the Palace to access Emerald Mine", "Töte einen Wisier im Palast um Zugang zu den Smaragdminen zu erhalten") | ||||||
| S("Collect 5 Emeralds to access Camelot", "Sammle 5 Smaragde um Zugang zu Camelot zu erhalten") | S("Collect 5 Emeralds to access Camelot", "Sammle 5 Smaragde um Zugang zu Camelot zu erhalten") | ||||||
| @@ -2094,9 +2149,8 @@ S("\"There are %1 floor tiles inside our Table!\"", "\"Es gibt %1 Bodenfliesen i | |||||||
| S("\"By now, you should have your own formula, you know?\"", "\"Mittlerweile solltest du deine eigene Formel haben weißt du?\"") | S("\"By now, you should have your own formula, you know?\"", "\"Mittlerweile solltest du deine eigene Formel haben weißt du?\"") | ||||||
| S("\"Have you tried to take a boat and go into the Ocean? Try it!\"", "\"Hast du schon versucht mit einem Boot auf den Ozean zu fahren?\"") | S("\"Have you tried to take a boat and go into the Ocean? Try it!\"", "\"Hast du schon versucht mit einem Boot auf den Ozean zu fahren?\"") | ||||||
|  |  | ||||||
| //====================// | // VERSION 7.3 | ||||||
| // NEW IN VERSION 7.3 // | // =========== | ||||||
| //====================// |  | ||||||
|  |  | ||||||
| // new name for 'Ivy D' | // new name for 'Ivy D' | ||||||
|  |  | ||||||
| @@ -2119,7 +2173,7 @@ S("explore the Palace Pattern (4 colors)", "Erkunde die Schlossstruktur (4 Farbe | |||||||
| S("explore the Palace Pattern (8 colors)", "Erkunde die Schlossstruktur (8 Farben)") | S("explore the Palace Pattern (8 colors)", "Erkunde die Schlossstruktur (8 Farben)") | ||||||
|  |  | ||||||
| // Map Editor | // Map Editor | ||||||
| //============ | // =========== | ||||||
|  |  | ||||||
| S("map editor", "Map Editor") | S("map editor", "Map Editor") | ||||||
| S("You activate your terraforming powers!", "Du aktivierst deine terraforming Kräfte!") | S("You activate your terraforming powers!", "Du aktivierst deine terraforming Kräfte!") | ||||||
| @@ -2207,11 +2261,11 @@ S( | |||||||
|   ) |   ) | ||||||
|  |  | ||||||
| // Princess Quest | // Princess Quest | ||||||
| //================ | // =============== | ||||||
|  |  | ||||||
| // Saved the Princess - "Wybawca" - "Uratuj Ksi??niczk?." | // Saved the Princess" | ||||||
| // Princess Challenge - "Misja Ksi??niczka" - "Zwyci?stwo w misji Ksi??niczka." | // Princess Challenge" | ||||||
| // Martial Artist - "Sztuki walki" - "Pozwól nieuzbrojonej Ksi??niczce wygra? walk?" | // Martial Artist" | ||||||
|  |  | ||||||
| S( | S( | ||||||
|   "A mouse squeaks at you. It seems that it wants you to go somewhere. " |   "A mouse squeaks at you. It seems that it wants you to go somewhere. " | ||||||
| @@ -2300,7 +2354,8 @@ S("Love takes time, but it heals all wounds, and transcends time and space.\n\n" | |||||||
|   "Liebe braucht Zeit, aber sie heilt alle Wunden und überschreitet die Grenzen von Raum und Zeit.\n\n" |   "Liebe braucht Zeit, aber sie heilt alle Wunden und überschreitet die Grenzen von Raum und Zeit.\n\n" | ||||||
|   "Der Orb der Liebe ist 30$$$ wert wenn du das Spiel mit ihm beendest.\n") |   "Der Orb der Liebe ist 30$$$ wert wenn du das Spiel mit ihm beendest.\n") | ||||||
|  |  | ||||||
| // Princess Challenge: | // Princess Challenge | ||||||
|  | // ------------------ | ||||||
|  |  | ||||||
| S("%1 Challenge", "Herausforderung %1") | S("%1 Challenge", "Herausforderung %1") | ||||||
| S("Save %the1 first to unlock this challenge!", "Rette zuerst %den1 %a1 um diese Herausforderung freizuschalten!") | S("Save %the1 first to unlock this challenge!", "Rette zuerst %den1 %a1 um diese Herausforderung freizuschalten!") | ||||||
| @@ -2319,9 +2374,10 @@ S("save whom", "wen retten?") | |||||||
| S("other", "Andere") // other keys in the main menu | S("other", "Andere") // other keys in the main menu | ||||||
|  |  | ||||||
| // VERSION 7.4 | // VERSION 7.4 | ||||||
|  | // =========== | ||||||
|  |  | ||||||
| // missing texts, refactored things, and rule changes | // missing texts, refactored things, and rule changes | ||||||
| //==================================================== | // -------------------------------------------------- | ||||||
|  |  | ||||||
| S("%The1 activates her Flash spell!", "%der1 %1 aktiviert den Blitzzauber!") | S("%The1 activates her Flash spell!", "%der1 %1 aktiviert den Blitzzauber!") | ||||||
|  |  | ||||||
| @@ -2342,7 +2398,7 @@ S("%The1 fills the hole!", "%Der1 %1 füllt das Loch!") | |||||||
| N("Tentacle+Ghost", GEN_F, "Tentakel+Geist", "Tentakel+Geister", "Tentakel+Geist") | N("Tentacle+Ghost", GEN_F, "Tentakel+Geist", "Tentakel+Geister", "Tentakel+Geist") | ||||||
|  |  | ||||||
| // Land Overview | // Land Overview | ||||||
| //=============== | // ------------- | ||||||
|  |  | ||||||
| S("world overview", "Weltüberblick") | S("world overview", "Weltüberblick") | ||||||
| S("or 'o' to see the world overview", "oder 'o' um einen Überblick über die Welt zu sehen") | S("or 'o' to see the world overview", "oder 'o' um einen Überblick über die Welt zu sehen") | ||||||
| @@ -2396,6 +2452,7 @@ S(" Hyperstone: %1/%2", " Hypersteine: %1/%2") | |||||||
| S(" Hell: %1/9", " Hölle: %1/9") | S(" Hell: %1/9", " Hölle: %1/9") | ||||||
|  |  | ||||||
| // improved editor | // improved editor | ||||||
|  | // --------------- | ||||||
|  |  | ||||||
| S("vector graphics editor -- press F1 for help", "Vektor Grafiken Editor -- drücke F1 um Hilfe zu erhalten") | S("vector graphics editor -- press F1 for help", "Vektor Grafiken Editor -- drücke F1 um Hilfe zu erhalten") | ||||||
| S("pics to save/load:", "Bilder zum speichern/laden:") | S("pics to save/load:", "Bilder zum speichern/laden:") | ||||||
| @@ -2500,7 +2557,7 @@ S("A fake Land with colored floors.", | |||||||
| S("random pattern mode", "Zufallsmuster Modus") | S("random pattern mode", "Zufallsmuster Modus") | ||||||
|  |  | ||||||
| // Ivory Tower | // Ivory Tower | ||||||
| //============= | // ----------- | ||||||
|  |  | ||||||
| N("Ivory Tower", GEN_M, "Elfenbeinturm", "Elfenbeintürme", "Elfenbeinturm") | N("Ivory Tower", GEN_M, "Elfenbeinturm", "Elfenbeintürme", "Elfenbeinturm") | ||||||
|  |  | ||||||
| @@ -2566,7 +2623,7 @@ S("Nothing to stand on here!", "Es gibt nichts worauf du stehen kannst!") | |||||||
| S("Gravity does not allow this!", "Die Gravitation erlaubt das nicht!") | S("Gravity does not allow this!", "Die Gravitation erlaubt das nicht!") | ||||||
|  |  | ||||||
| // Elemental Planes | // Elemental Planes | ||||||
| //================== | // ---------------- | ||||||
|  |  | ||||||
| N("Elemental Planes", GEN_F, "Elementare Ebene", "Elementare Ebene", "auf der Elementaren Ebene") | N("Elemental Planes", GEN_F, "Elementare Ebene", "Elementare Ebene", "auf der Elementaren Ebene") | ||||||
| N("Plane of Fire", GEN_F, "Feuerebene", "Feuerebenen", "Feuerebene ") | N("Plane of Fire", GEN_F, "Feuerebene", "Feuerebenen", "Feuerebene ") | ||||||
| @@ -2621,7 +2678,7 @@ N("limestone wall", GEN_F, "Kalkstein Wand", "Kalkstein Wände", "Kalkstein Wand | |||||||
| S("Simply a wall. Mostly.", "Eine einfache Wand. Größtenteils.") | S("Simply a wall. Mostly.", "Eine einfache Wand. Größtenteils.") | ||||||
|  |  | ||||||
| // Zebra | // Zebra | ||||||
| //======= | // ----- | ||||||
|  |  | ||||||
| N("Zebra", GEN_N, "Zebra", "Zebras", "in Zebra") | N("Zebra", GEN_N, "Zebra", "Zebras", "in Zebra") | ||||||
| S("Everything in this Land has black and white stripes.", | S("Everything in this Land has black and white stripes.", | ||||||
| @@ -2634,7 +2691,7 @@ N("Onyx", GEN_M, "Onyx", "Onyxe", "Onyx") | |||||||
| S("A black gem with white stripes. It is beautiful.", "Ein schwarzer Edelstein mit weißen Streifen. Er ist wunderschön.") | S("A black gem with white stripes. It is beautiful.", "Ein schwarzer Edelstein mit weißen Streifen. Er ist wunderschön.") | ||||||
|  |  | ||||||
| // Crossroads III | // Crossroads III | ||||||
| //================ | // -------------- | ||||||
|  |  | ||||||
| N("Crossroads III", GEN_F, "Kreuzung III", "Kreuzungen III", "an Kreuzung III") | N("Crossroads III", GEN_F, "Kreuzung III", "Kreuzungen III", "an Kreuzung III") | ||||||
|  |  | ||||||
| @@ -2651,7 +2708,7 @@ S("You summon %the1!", "Du beschwörst %den1 %a1!") | |||||||
| S("F4 = file", "F4 = Datei") | S("F4 = file", "F4 = Datei") | ||||||
|  |  | ||||||
| // VERSION 8.0 | // VERSION 8.0 | ||||||
| //============= | // ============ | ||||||
|  |  | ||||||
| S("The Air Elemental blows you away!", "Der Luftelementar weht dich weg!") | S("The Air Elemental blows you away!", "Der Luftelementar weht dich weg!") | ||||||
|  |  | ||||||
| @@ -2670,7 +2727,7 @@ S("There are several species of trolls living in the hyperbolic world. " | |||||||
|   "Manche von ihnen hinterlassen Wände wenn sie sterben.") |   "Manche von ihnen hinterlassen Wände wenn sie sterben.") | ||||||
|  |  | ||||||
| // paper model creator | // paper model creator | ||||||
| //--------------------- | // -------------------- | ||||||
|  |  | ||||||
| S("paper model creator", "Papiermodell Schöpfer") | S("paper model creator", "Papiermodell Schöpfer") | ||||||
| S("synchronize net and map", "Synchronisier Netz und Karte") | S("synchronize net and map", "Synchronisier Netz und Karte") | ||||||
| @@ -2684,7 +2741,7 @@ S("Failed to load the file 'papermodeldata.txt'", "papermodeldata.txt konnte nic | |||||||
| S("Could not save the paper model data", "Papiermodell konnte nicht gespeichert werden") | S("Could not save the paper model data", "Papiermodell konnte nicht gespeichert werden") | ||||||
|  |  | ||||||
| // pure tactics mode | // pure tactics mode | ||||||
| //------------------- | // ------------------ | ||||||
|  |  | ||||||
| S("pure tactics mode", "Strategiemodus") | S("pure tactics mode", "Strategiemodus") | ||||||
| S("Not available in the pure tactics mode!", "Nicht verfügbar im Strategiemodus!") | S("Not available in the pure tactics mode!", "Nicht verfügbar im Strategiemodus!") | ||||||
| @@ -2739,7 +2796,7 @@ S( | |||||||
|         "Viel Glück und Erfolg!") |         "Viel Glück und Erfolg!") | ||||||
|  |  | ||||||
| // Yendor Challenge | // Yendor Challenge | ||||||
| //------------------ | // ----------------- | ||||||
|  |  | ||||||
| S("Yendor Challenge", "Yendor Herausforderung") | S("Yendor Challenge", "Yendor Herausforderung") | ||||||
| S("Collect 10 treasures in various lands to unlock the challenges there", | S("Collect 10 treasures in various lands to unlock the challenges there", | ||||||
| @@ -2805,7 +2862,7 @@ S("Collect 10 treasures in various lands to unlock the challenges there", | |||||||
|   "Sammle 10 Schätze in den verschiedenen Ländern um Herausforderungen freizuschalten") |   "Sammle 10 Schätze in den verschiedenen Ländern um Herausforderungen freizuschalten") | ||||||
|  |  | ||||||
| // Wild West | // Wild West | ||||||
| //----------- | // ---------- | ||||||
|  |  | ||||||
| N("Wild West", GEN_M, "Wilder Westen", "Wilde Westen", "im Wilden Westen") | N("Wild West", GEN_M, "Wilder Westen", "Wilde Westen", "im Wilden Westen") | ||||||
| N("Outlaw", GEN_M, "Bandit" ,"Banditen", "Bandit") | N("Outlaw", GEN_M, "Bandit" ,"Banditen", "Bandit") | ||||||
| @@ -2825,7 +2882,7 @@ S( | |||||||
|   "Hinweis: Dieses Land ist nur in Spezialmodi verfügbar. ") |   "Hinweis: Dieses Land ist nur in Spezialmodi verfügbar. ") | ||||||
|  |  | ||||||
| // Land of Storms | // Land of Storms | ||||||
| //---------------- | // --------------- | ||||||
|  |  | ||||||
| S( | S( | ||||||
|   "Whenever after your move there is a connection between a charged and a " |   "Whenever after your move there is a connection between a charged and a " | ||||||
| @@ -2884,7 +2941,7 @@ S("This Orb allows you to target monsters to stun them. " | |||||||
| S("You stun %the1!", "Du betäubst %den1 %a1!") | S("You stun %the1!", "Du betäubst %den1 %a1!") | ||||||
|  |  | ||||||
| // Overgrown Woods | // Overgrown Woods | ||||||
| //----------------- | // ---------------- | ||||||
|  |  | ||||||
| Orb("Luck", "des Glücks") | Orb("Luck", "des Glücks") | ||||||
|  |  | ||||||
| @@ -2946,4 +3003,3 @@ S("TRANSLATIONWARNING", "VORSICHT: Die deutsche Übersetzung enthält keine") | |||||||
| S("TRANSLATIONWARNING2", "Funktionen nach Version 8.1! (Arbeite dran <3)") | S("TRANSLATIONWARNING2", "Funktionen nach Version 8.1! (Arbeite dran <3)") | ||||||
|  |  | ||||||
| #undef Orb | #undef Orb | ||||||
|  |  | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user
	 Dorota Celińska
					Dorota Celińska