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adjacency rule now also affects: slime spill, storms, heat, dry, live caves
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9173c255ab
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@ -293,14 +293,14 @@ EX void prespill(cell* c, eWall t, int rad, cell *from) {
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// block spill
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if(t == waTemporary) return;
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// cwt.at->item = itNone;
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if(rad) for(int i=0; i<c->type; i++) if(c->move(i))
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prespill(c->move(i), t, rad-1, c);
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if(rad) for(cell *c2: adj_minefield_cells(c))
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prespill(c2, t, rad-1, c);
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}
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EX void spillfix(cell* c, eWall t, int rad) {
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if(c->wall == waTemporary) c->wall = t;
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if(rad) for(int i=0; i<c->type; i++) if(c->move(i))
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spillfix(c->move(i), t, rad-1);
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if(rad) for(cell *c2: adj_minefield_cells(c))
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spillfix(c2, t, rad-1);
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}
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EX void spill(cell* c, eWall t, int rad) {
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@ -2242,10 +2242,21 @@ void celldrawer::add_map_effects() {
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int tim = ticks - lightat;
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if(tim > 1000) tim = 800;
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if(elec::havecharge && tim > 400) tim = 400;
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for(int t=0; t<c->type; t++) if(c->move(t) && c->move(t)->ligon) {
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for(int t=0; t<c->type; t++) if(c->move(t)) {
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if(c->move(t)->ligon) {
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int lcol = darkena(gradient(iinf[itOrbLightning].color, 0, 0, tim, 1100), 0, 0xFF);
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queueline(V*chei(xspinpush(ticks * M_PI / cgi.S42, cgi.hexf/2), rand() % 1000, 1000) * C0, V*chei(currentmap->adj(c, t), rand() % 1000, 1000) * C0, lcol, 2 + vid.linequality);
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}
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for(int u: {-1, 1}) {
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cellwalker cw = cellwalker(c, t) + wstep + u;
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if(u == -1 && VALENCE == 4) continue;
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cell *c2 = cw.peek();
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if(c2 && c2->ligon) {
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int lcol = darkena(gradient(iinf[itOrbLightning].color, 0, 0, tim, 1100), 0, 0xFF);
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queueline(V*chei(xspinpush(ticks * M_PI / cgi.S42, cgi.hexf/2), rand() % 1000, 1000) * C0, V*chei(currentmap->adj(c, t)*currentmap->adj(cw.at, cw.spin), rand() % 1000, 1000) * C0, lcol, 2 + vid.linequality);
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}
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}
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}
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}
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if(c->land == laWhirlwind) {
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15
complex.cpp
15
complex.cpp
@ -306,9 +306,7 @@ EX namespace elec {
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if(from != 1) charges[id].lowlink = 1;
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}
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for(int i=0; i<c->type; i++) {
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cell *c2 = c->move(i);
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if(!c2) continue;
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for(cell *c2: adj_minefield_cells(c)) {
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if(c2->listindex == from) continue;
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eCharge ct = getCharge(c2);
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if(conduct(chh, ct))
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@ -2087,14 +2085,16 @@ EX namespace heat {
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if(isFire(c)) hmod += 4 * xrate;
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if(isPrincess(c->monst)) hmod += (markEmpathy(itOrbWinter) ? -1.2 : 1.2) * xrate;
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forCellEx(ct, c) {
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auto ls = adj_minefield_cells(c);
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for(cell* ct: ls) {
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if(!isIcyLand(ct) && isFire(ct))
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hmod += xrate*.1;
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if(ct->land == laVolcano)
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hmod += xrate * (ct->wall == waMagma ? .4 : .2);
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}
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forCellEx(ct, c) {
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for(cell* ct: ls) {
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if(!isIcyLand(ct)) {
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// make sure that we can still enter Cocytus,
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// it won't heat up right away even without Orb of Winter or Orb of Speed
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@ -2179,7 +2179,8 @@ EX namespace heat {
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cell *last = c->move(c->type-1);
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forCellEx(c2, c) {
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auto ls = adj_minefield_cells(c);
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for(cell* c2: ls) {
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if(c->wall == waPartialFire) {
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// two partial fires adjacent are necessary to spread
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@ -2300,7 +2301,7 @@ EX void livecaves() {
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hv = 0;
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if(c->monst == moDarkTroll) c->monst = moTroll;
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if(c->item || c->monst || c->cpdist == 0) continue;
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forCellEx(c2, c) {
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for(cell *c2: adj_minefield_cells(c)) {
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eWall w = c2->wall;
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if(w == waDeadfloor) hv++, bringlife.push_back(c2);
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else if(w == waDeadwall || (w == waDeadfloor2 && !c2->monst))
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@ -750,12 +750,13 @@ EX void showEuclideanMenu() {
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});
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}
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if(among(specialland, laMinefield, laCA) && geometry_has_alt_mine_rule()) {
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dialog::addSelItem(XLAT("mine adjacency rule"), XLAT(mine_adjacency_rule ? "vertex" : WDIM == 3 ? "face" : "edge"), 'M');
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if(geometry_has_alt_mine_rule()) {
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dialog::addSelItem(XLAT("adjacency rule"), XLAT(mine_adjacency_rule ? "vertex" : WDIM == 3 ? "face" : "edge"), 'M');
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dialog::add_action([] {
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stop_game();
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mine_adjacency_rule = !mine_adjacency_rule;
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start_game();
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addMessage(XLAT("Note: adjacency rule affects environmental effects, but not movement."));
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});
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}
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