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Terracotta Army rebalancing
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@@ -932,7 +932,9 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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forCellEx(c2, c) if(c2->wall == waTerraWarrior) nearwarrior = true;
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if(nearwarrior && hrand(5000) < PT(130 + 2 * kills[moJiangshi], 260) && notDippingFor(itTerra))
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c->item = itTerra;
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if(hrand(20000) < 2 * (items[itTerra] + yendor::hardness()))
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int t = 2 * (items[itTerra] + yendor::hardness());
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if(t < 60) t += (60-t) * (60 - t) / 120;
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if(hrand(20000) < t)
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c->monst = moJiangshi;
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}
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break;
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