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fixed wrong display of prize Orb spawn rates
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parent
43d8cd3b80
commit
0ace8d9805
9
help.cpp
9
help.cpp
@ -253,9 +253,12 @@ void describeOrb(string& help, const orbinfo& oi) {
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int t = items[tr] * landMultiplier(oi.l);
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int t = items[tr] * landMultiplier(oi.l);
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if(t >= 25)
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if(t >= 25)
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if(olr == olrPrize25 || olr == olrPrize3 || olr == olrGuest || olr == olrMonster || olr == olrAlways) {
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if(olr == olrPrize25 || olr == olrPrize3 || olr == olrGuest || olr == olrMonster || olr == olrAlways) {
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help += XLAT("\nSpawn rate (as prize Orb): %1%/%2\n",
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for(auto& oi1: orbinfos)
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its(int(.5 + 100 * orbprizefun(t))),
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if((oi1.flags & orbgenflags::NATIVE) && oi1.orb == oi.orb) {
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its(oi.gchance));
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help += XLAT("\nSpawn rate (as prize Orb): %1%/%2\n",
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its(int(.5 + 100 * orbprizefun(t))),
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its(oi1.gchance));
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}
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}
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}
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if(t >= 10)
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if(t >= 10)
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if(olr == olrHub) {
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if(olr == olrHub) {
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