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product:: backwall optimization
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@@ -625,12 +625,30 @@ EX namespace product {
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EX pair<cell*, int> get_where(cell *c) { return ((hrmap_product*)currentmap)->where[c]; }
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EX int cwall_offset, cwall_mask;
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void drawcell_stack(cell *c, transmatrix V, int spinv, bool mirrored) {
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if(sphere) gmatrix[c] = V; /* some computations need gmatrix0 for underlying geometry */
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bool s = sphere;
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in_actual([&] {
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cell *c0 = get_at(c, current_view_level);
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cwall_offset = wall_offset(c0);
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if(s) cwall_mask = (1<<c->type) - 1;
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else {
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cwall_mask = 0;
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ld d = V[2][2];
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for(int i=0; i<c->type; i++) {
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ld d1 = (V * cgi.walltester[cwall_offset + i])[2];
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if(c0->item == itGold) println(hlog, i, ": ", d, " vs ", d1);
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if(d1 < d - 1e-6) cwall_mask |= (1<<i);
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}
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}
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cwall_mask |= (2<<c->type);
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int flat_distance = hdist0(product_decompose(tC0(V)).second);
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int max_z = flat_distance > sightranges[gProduct] ? 0 : sqrt(sightranges[gProduct] * sightranges[gProduct] - flat_distance * flat_distance) + 1;
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for(int z=-max_z; z<=max_z; z++) {
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if(z == 0) cwall_mask ^= (2<<c->type);
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if(z == 1) cwall_mask ^= (1<<c->type);
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cell *c1 = get_at(c, current_view_level+z);
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setdist(c1, 7, NULL);
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drawcell(c1, V * mscale(Id, cgi.plevel * z), spinv, mirrored);
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@@ -667,10 +685,22 @@ EX namespace product {
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cell *c1 = get_where(c).first;
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wo = isize(cgi.shWall3D);
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int won = wo + c->type;
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cgi.shWall3D.resize(won);
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cgi.shPlainWall3D.resize(won);
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cgi.shWireframe3D.resize(won);
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cgi.shMiniWall3D.resize(won);
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cgi.reserve_wall3d(won);
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for(int i=0; i<c1->type; i++) {
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hyperpoint w;
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in_underlying_geometry([&] {
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/* mirror image of C0 in the axis h1-h2 */
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hyperpoint h1 = get_corner_position(c1, i);
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hyperpoint h2 = get_corner_position(c1, i+1);
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transmatrix T = gpushxto0(h1);
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T = spintox(T * h2) * T;
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w = T * C0;
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w[1] = -w[1];
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w = inverse(T) * w;
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});
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cgi.walltester[wo + i] = w;
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}
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for(int i=0; i<c1->type; i++)
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cgi.make_wall(wo + i, {product::get_corner(c1, i, -1), product::get_corner(c1, i, +1), product::get_corner(c1, i+1, +1), product::get_corner(c1, i+1, -1)});
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