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redesigned shader system
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2
hud.cpp
2
hud.cpp
@@ -389,7 +389,7 @@ EX void draw_radar(bool cornermode) {
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bool scompass = nonisotropic && !hybri;
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dynamicval<eGeometry> g(geometry, gEuclid);
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dynamicval<eModel> pm(pmodel, mdUnchanged);
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dynamicval<eModel> pm(pmodel, mdDisk);
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dynamicval<bool> ga(vid.always3, false);
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dynamicval<geometryinfo1> gi(ginf[gEuclid].g, giEuclid2);
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initquickqueue();
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