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redesigned shader system

This commit is contained in:
Zeno Rogue
2019-10-21 22:34:20 +02:00
parent 7babf20ef4
commit 09fcd14aa7
13 changed files with 1310 additions and 1359 deletions

View File

@@ -389,7 +389,7 @@ EX void draw_radar(bool cornermode) {
bool scompass = nonisotropic && !hybri;
dynamicval<eGeometry> g(geometry, gEuclid);
dynamicval<eModel> pm(pmodel, mdUnchanged);
dynamicval<eModel> pm(pmodel, mdDisk);
dynamicval<bool> ga(vid.always3, false);
dynamicval<geometryinfo1> gi(ginf[gEuclid].g, giEuclid2);
initquickqueue();