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	redesigned shader system
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							| @@ -389,7 +389,7 @@ EX void draw_radar(bool cornermode) { | ||||
|   bool scompass = nonisotropic && !hybri; | ||||
|  | ||||
|   dynamicval<eGeometry> g(geometry, gEuclid); | ||||
|   dynamicval<eModel> pm(pmodel, mdUnchanged); | ||||
|   dynamicval<eModel> pm(pmodel, mdDisk); | ||||
|   dynamicval<bool> ga(vid.always3, false); | ||||
|   dynamicval<geometryinfo1> gi(ginf[gEuclid].g, giEuclid2); | ||||
|   initquickqueue(); | ||||
|   | ||||
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