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texture:: fixed some problems with saving
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@ -484,6 +484,10 @@ void texture_config::saveFullTexture(string tn) {
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addMessage(XLAT("Saving full texture to %1...", tn));
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dynamicval<unsigned> dd(grid_color, 0);
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dynamicval<unsigned> dm(mesh_color, 0);
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dynamicval<ld> dx(vid.xposition, 0);
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dynamicval<ld> dy(vid.yposition, 0);
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dynamicval<ld> dvs(vid.scale, (pmodel == mdDisk && !euclid) ? 1 : vid.scale);
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dynamicval<bool> dro(rug::rugged, false);
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texture::saving = true;
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drawscreen();
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