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fixing the Terracotta balancing going the wrong way

This commit is contained in:
Zeno Rogue 2017-10-16 18:57:38 +02:00
parent abec95e63e
commit 08561433f6

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@ -815,9 +815,9 @@ void giantLandSwitch(cell *c, int d, cell *from) {
if(pseudohept(c) && hrand(100) < 40 && c->wall == waNone) { if(pseudohept(c) && hrand(100) < 40 && c->wall == waNone) {
c->wall = waTerraWarrior; c->wall = waTerraWarrior;
c->landparam = randterra ? 0 : 3 + hrand(3); c->landparam = randterra ? 0 : 3 + hrand(3);
if(hrand(100) > items[itTerra]-10) if(hrand(100) < items[itTerra]-10)
c->landparam--; c->landparam--;
if(hrand(100) > items[itTerra]-10) if(hrand(100) < items[itTerra]-10)
c->landparam--; c->landparam--;
} }
} }