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multi:: don't count pkills/selfhits if still protected byfragoff; increased the bullet_time

This commit is contained in:
Zeno Rogue 2022-03-27 15:37:04 +02:00
parent 17fcd83f6a
commit 0843b3c600

View File

@ -271,7 +271,7 @@ void killMonster(monster* m, eMonster who_kills, flagtype flags = 0) {
if(callhandlers(false, hooks_kill, m)) return;
if(m->dead) return;
m->dead = true;
if(isPlayer(m)) {
if(isPlayer(m) && m->fragoff < ticks) {
if(multi::cpid == m->pid)
multi::suicides[multi::cpid]++;
else if(multi::cpid >= 0)
@ -408,7 +408,7 @@ ld bullet_velocity(eMonster t) {
int frontdir() { return WDIM == 2 ? 0 : 2; }
/** cannot hit yourself during first 100ms after shooting a bullet */
const int bullet_time = 100;
const int bullet_time = 300;
void shootBullet(monster *m) {
monster* bullet = new monster;