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external plugins now can control the fog in the Rug mode
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parent
4550a64bdd
commit
07e853d637
7
rug.cpp
7
rug.cpp
@ -1240,6 +1240,10 @@ void prepareTexture() {
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double xview, yview;
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double xview, yview;
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bool no_fog;
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ld lowrug = 1e-2, hirug = 1e3;
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void drawRugScene() {
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void drawRugScene() {
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glbuf->use_as_texture();
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glbuf->use_as_texture();
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@ -1275,7 +1279,7 @@ void drawRugScene() {
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xview = stereo::tanfov;
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xview = stereo::tanfov;
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yview = stereo::tanfov * vid.yres / vid.xres;
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yview = stereo::tanfov * vid.yres / vid.xres;
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glhr::projection_multiply(glhr::frustum(xview, yview, .01, 100));
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glhr::projection_multiply(glhr::frustum(xview, yview, lowrug, hirug));
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xview = -xview; yview = -yview;
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xview = -xview; yview = -yview;
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if(!rug_perspective)
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if(!rug_perspective)
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@ -1302,6 +1306,7 @@ void drawRugScene() {
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glhr::color2(0xFFFFFFFF);
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glhr::color2(0xFFFFFFFF);
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glhr::fog_max(
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glhr::fog_max(
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no_fog ? 1000 :
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gwhere == gSphere && rug_perspective ? 10 :
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gwhere == gSphere && rug_perspective ? 10 :
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gwhere == gElliptic && rug_perspective ? 4 :
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gwhere == gElliptic && rug_perspective ? 4 :
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100
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100
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