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a DIRTY compile option to render in quick but dirty way

This commit is contained in:
Zeno Rogue 2018-02-26 13:18:41 +01:00
parent 182d101903
commit 07dc1d4616

View File

@ -278,8 +278,14 @@ void gldraw(int useV, const transmatrix& V, const vector<glvertex>& v, int ps, i
setmatrix(useV, V);
if(draw) {
#ifdef DIRTY
#warning dirty
glhr::vertices(v);
glhr::color2(col);
glDrawArrays(tinf ? GL_TRIANGLES : GL_TRIANGLE_FAN, ps, pq);
#else
glEnable(GL_STENCIL_TEST);
glColorMask( GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE );
glStencilOp( GL_INVERT, GL_INVERT, GL_INVERT);
glStencilFunc( GL_ALWAYS, 0x1, 0x1 );
@ -314,6 +320,7 @@ void gldraw(int useV, const transmatrix& V, const vector<glvertex>& v, int ps, i
}
glDisable(GL_STENCIL_TEST);
#endif
}
if(outline) {