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bow changes mode, disables achievements, displayed in rich presence and bottom line
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@@ -981,6 +981,11 @@ void save_mode_data(hstream& f) {
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if(casual) {
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f.write<char>(1);
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}
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if(bow::weapon) {
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f.write<char>(2);
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f.write<char>(bow::weapon);
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f.write<char>(bow::style);
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}
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}
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EX modecode_t modecode(int mode) {
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