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rogueviz adjusted to the changes
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@@ -140,7 +140,7 @@ void show() {
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}
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if(in_video) {
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history::create(currentmap->gamestart(), walkers[0].at, walkers[0].T);
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models::rotation = rand() % 360;
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models::rotation = spin((rand() % 360) * degree);
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}
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});
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