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rogueviz adjusted to the changes
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@@ -871,7 +871,7 @@ void switch_fpp_fixed() {
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playermoved = false;
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}
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else {
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pconf.camera_angle = 0;
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pconf.cam() = Id;
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vid.yshift = 0;
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ys = tView[2][3];
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println(hlog, "ys = ", ys, " from ", tView);
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