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saving the new stuff
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20
system.cpp
20
system.cpp
@ -278,7 +278,7 @@ bool havesave = true;
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#if CAP_SAVE
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#define MAXBOX 500
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#define POSSCORE 324 // update this when new boxes are added!
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#define POSSCORE 341 // update this when new boxes are added!
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struct score {
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string ver;
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@ -649,6 +649,24 @@ void applyBoxes() {
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applyBoxM(moTerraWarrior);
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applyBoxM(moSalamander);
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applyBoxM(moLavaWolf);
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applyBoxOrb(itOrbSlaying);
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applyBoxOrb(itOrbMagnetism);
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applyBoxOrb(itOrbPhasing);
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applyBoxI(itDock);
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applyBoxI(itGlowCrystal);
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applyBoxI(itMagnet);
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applyBoxI(itRuins);
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applyBoxI(itSwitch);
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applyBoxM(moNorthPole);
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applyBoxM(moSouthPole);
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applyBoxM(moSwitch1);
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applyBoxM(moSwitch2);
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applyBoxM(moAltDemon);
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applyBoxM(moHexDemon);
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applyBoxM(moPair);
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applyBoxM(moCrusher);
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applyBoxM(moMonk);
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if(POSSCORE != boxid) printf("ERROR: %d boxes\n", boxid);
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}
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