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ads-game:: you can now shoot rocks
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@@ -14,7 +14,7 @@ void fire() {
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ads_matrix S1 = S0 * lorentz(0, 2, 3); // 0.995c
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auto& ro = ci_at[c].rocks;
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ro.emplace_back(rockinfo{1, S1, 0xC0C0FFFF });
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ro.emplace_back(rockinfo{oMissile, c, S1, 0xC0C0FFFF });
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auto& r = ro.back();
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ads_matrix Scell(Id, 0);
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@@ -106,6 +106,8 @@ bool ads_turn(int idelta) {
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if(!(cmode & sm::NORMAL)) return false;
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handle_crashes();
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auto& a = multi::actionspressed;
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auto& la = multi::lactionpressed;
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